It's a Sony title that didn't crack 700 concurrent players on its first day.
Holy molly. You gotta wonder how many of these failed "games-as-a-service" attempts are black spots on these companies balance sheet that they cover with profits from actually good single player games, and yet they keep trying
Holy molly. You gotta wonder how many of these failed "games-as-a-service" attempts are black spots on these companies balance sheet that they cover with profits from actually good single player games, and yet they keep trying
I mean they also had Helldivers 2 this year so clearly the games as a service model can produce hits big enough to cover for the misses