- cross-posted to:
- games@lemmygrad.ml
36
- cross-posted to:
- games@lemmygrad.ml
Steam is on a path to become a monopoly. Is that a good thing for the gamer?
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If it's not on Steam, it might as well not exist. Even console exclusives made for PlayStation and Xbox will find themselves listed on Steam. And that's saying something. It's saying that even giant studios like Microsoft or Sony just can't pass on that cash-grab potential.
That is power. Power that belongs to Steam's maker Valve, which also has some of the most popular PC games, and makes Linux-based console SteamDeck that challenges Windows' gaming monopoly. For that, everyone loves Valve. But there is a problem. Valve's power is too great and Valve will use that power to the detriment of the whole gaming community.
I am going to prove that to you by showing you Valve's historical record and by looking at its future path. Both of which should convince you that it doesn't matter how much you may love Steam right now, Valve is not your friend.
Valve has this image of an infallible good guy, standing up to the big tech. Any criticism of Valve or Steam is met with dismissal and ridicule. Valve's fans will defend any corporate decision they make, even if it's the same they would scorch other gaming companies for making.
When you purchase games from Steam, you have to accept the terms that you will never own your games. Your purchase only grants you a temporary limited license. What's the difference and why does it matter? Well, if you own something, like a book, or a DVD with a game, the contents still belong to the copyright holder, but you get to decide what to do with the material. Like for instance, you can lend it, gift it or trade it for something else.
A Steam license gives you none of that. It's just a subscription.
SOURCES [references available in the transcript]
[0] https://web.archive.org/web/20141024081126/https://www.bloomberg.com/news/2013-11-04/valve-lines-up-console-partners-in-challenge-to-microsoft-sony.html
[1] https://usesignhouse.com/blog/valve-stats/
[2] https://www.msn.com/en-us/entertainment/gaming/gaming-giant-valve-hit-with-another-antitrust-lawsuit-alleging-anticompetitive-practices/ar-AA1oF5qi
[3] https://www.polygon.com/2017/5/16/15622366/valve-gabe-newell-sales-origin-destructive
[4] https://old.reddit.com/r/SteamDeck/comments/t3glbx/its_okay_to_acknowledge_that_valve_is_not
[5] https://news.ycombinator.com/item?id=21208138[6] https://store.steampowered.com/subscriber_agreement/
[7] https://www.extremetech.com/archive/73674-halflife-2-will-require-internet-activation
[8] http://news.bbc.co.uk/1/hi/technology/4019095.stm
[9] https://www.gamespot.com/articles/valve-restricts-14-day-eu-refund-law/1100-6425990/[10] https://www.bbb.org/us/wa/yarrow-point/profile/online-gaming/valve-corporation-1296-27030704/
[11] https://www.vg247.com/steam-customer-support-not-where-it-needs-to-be-says-valve
[12] https://www.businesswire.com/news/home/20210428005374/en/Game-Developers-Conference%E2%80%99s-2021-State-of-the-Industry-Survey-Shows-Pandemic-Brought-Delays---But-Also-Growth-Reflects-Rising-Interest-in-the-PlayStation-5-and-Strong-Disapproval-of-30-Digital-Storefront-Revenue-Shares
[13] https://www.polygon.com/22409511/microsoft-store-pc-revenue-share-steam-epic-games
[14] https://support.patreon.com/hc/en-us/articles/11111747095181-Creator-fees-overview
[15] https://kotaku.com/valve-isnt-evil-they-just-dont-understand-people-1704090932
[16] https://arstechnica.com/gaming/2021/05/why-lower-platform-fees-dont-lead-to-lower-prices-on-the-epic-games-store/
[17] https://www.pcgamer.com/lawsuit-claims-valve-is-abusing-its-market-dominance-to-keep-prices-high/
[18] https://www.hollywoodreporter.com/business/business-news/popular-gaming-platform-accused-of-abusing-market-power-through-contracts-4124057/
[19] https://arstechnica.com/gaming/2021/04/humble-bundle-creator-brings-antitrust-lawsuit-against-valve-over-steam/
[20] https://arstechnica.com/gaming/2022/05/judge-brings-dismissed-steam-antitrust-lawsuit-back-from-the-dead/
[21] https://www.theverge.com/2023/11/25/23975695/valve-ceo-gabe-newell-has-to-appear-in-person-to-defend-steam-store-fees
[22] https://www.gamesindustry.biz/gabe-newell-ordered-to-make-in-person-deposition-for-valve-v-wolfire-games-lawsuit
[23] https://www.polygon.com/2017/4/1/15129600/valve-has-cut-dota-2-royalties-and-workshop-creators-are-crying-foul
[24] https://arstechnica.com/information-technology/2019/08/valve-says-turning-away-researcher-reporting-steam-vulnerability-was-a-mistake/
[25] https://store.steampowered.com/privacy_agreement/
[26] https://www.msn.com/en-us/entertainment/gaming/gaming-giant-valve-hit-with-another-antitrust-lawsuit-alleging-anticompetitive-practices/ar-AA1oF5qi
CREDITS
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Oh damn. I don’t know if it was you, but a while back there was drama on the sub because a mod (who happened to be a hexbear user) deleted some anti-communism posts and there were multiple threads on the sub about it. The mod mentioned here how the other mods were passive and had no idea what was going on lol
Probably me at the time? Maybe? I don't remember tbh. Mod team activity stats change fairly regularly depending on availability and whoever is no-lifing it most at the time.
Like, whoever is more online and decides to do the modqueue clearance will always end up having more stats. Even if another person comes in once a day to check it, if there's no modqueue they're getting no stats.
Usually what tends to happen is one person ends up being the main mod for a while then they get busy with offline stuff, modqueue piles up, then someone notices and ends up taking on the role of main mod. Then that repeats again when they eventually get sidetracked by something else.
I see this pattern play out a lot.
Oh and there'll be big bursts of activity when a lot of mods get temporary high-interest in the space if some huge drama kicks off.