In the third year so far of my fortress with 115 population...with only 48 losses so far!
So, when starting the game I had a mayor who was an immediate suspicion, being 270 years old and having grey hair and pale skin. Soon enough, dwarves started being found drained of blood. This dwarf was a legendary weaponsmith, armorer and blacksmith. So, I let him feast a bit while farming him for masterpiece gear. In the end, after equipping my milita with full steel gear, I locked him away and convicted him with 4 murders, 5 witnesses testifying and another 14 unconfirmed murders alone. A small price to pay. However...
After locking him away (the mayor, electable official), I've bricked him in a small 1x1 dark square while in a cage completely isolated from the entire world.
I'm having a bit of a problem now where they keep electing this guy, despite being eternally sealed from society under 5 feet thick brick slate walls and not even talking to anyone or doing interviews. Normally, this wouldn't be a problem, but liasons and other alliances keep wanting to talk to him. How do I get my dwarves to stop electing the ghoul?
Anyways, here's a tour.
The Eternal Mayor:
Entrance:
1st Level:
2nd Level 1/2:
2nd Level 2/2:
3rd Level [under construction]:
The Boneyard:
Would destroying the wall immediately let the elected ghoul out of the cage? Not sure if anyone knows.
In my last play in CK3 Middle-Earth mod i played Balin and then his son Stalin. Was epic, especially when all the elvish states except Lindon came to me themselves to offer vassalage. Unfortunately mod incompatibility killed the playthrough when i was taking army of 80000 dwarves and around 150000 men, elves and hobbits to Mordor after Sauron assassinated Stalin's grandson and it became personal