That's why I never picked up DotA 2, despite playing a lot of the original mod. You're building a game from the ground up, why do you need mechanics from StarCraft's Age of Strife and WarCraft 3? There's no reason to have last hitting. Or crafting recipes. Or a 6 item inventory limit. Or only four skill slots. Those are things because people had to provide work arounds due to the engine limitations of (like you said) a game from 2002.
The worst part is how MOBAs killed the RTS genre. There's been a few new ones trickling in over the last five years or so, but not like the 90s and early 2000s where there were multiples released each year and all trying different things.
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That's why I never picked up DotA 2, despite playing a lot of the original mod. You're building a game from the ground up, why do you need mechanics from StarCraft's Age of Strife and WarCraft 3? There's no reason to have last hitting. Or crafting recipes. Or a 6 item inventory limit. Or only four skill slots. Those are things because people had to provide work arounds due to the engine limitations of (like you said) a game from 2002.
The worst part is how MOBAs killed the RTS genre. There's been a few new ones trickling in over the last five years or so, but not like the 90s and early 2000s where there were multiples released each year and all trying different things.