The most immediate example I can think of was called "Subverse," which was directly advertised as some sort of anti-SJW (I think it was called that at the time because woke/DEI weren't quite in common use yet) awooga pandering game where you played some boring ego insert that had a space harem that marked as many safe dopamine boxes for boring nerds as possible to pander to freeze-gamer gaters and cater to their cooming needs.

The game was boring. Full stop. It was boring. The gameplay itself was shallow and uninspired, and even the le sexy sex scenes were boring according to the general assessment of the very same treat hogs it was targeted to pander toward.

"Yandere Simulator" would count if that steaming pile of irradiated shit ever actually got completed. It was like Star Citizen for kiddie creeping weeb gooners, but less profitable.

  • DamarcusArt@lemmygrad.ml
    ·
    2 months ago

    Huh. This has helped shine a light on why the audience for fetish art tends to have a lot fewer CHUDs than people would expect. They're probably still there, but they just never share their CHUD opinions.

    • Awoo [she/her]
      ·
      2 months ago

      It's interesting! I don't have all the answers about exactly the causes of this but the observation is fairly clear when you think about it.

    • Nakoichi [they/them]M
      ·
      2 months ago

      Pod Damn America has a great episode that touches on a lot of this you should definitely check out.

      https://soundcloud.com/poddamnamerica/russ-mckamey-pt-2-w-miss-violet-faraday