Yeah, like just looking at this in a vacuum the tech as it stands now could probably let a team of animators eschew the need to go and contract out other studios to do a bunch of extra grunt work like hand interpolating between keyframes, etc. In a better system that would be amazing because it would mean that artists could produce things without the need to subordinate so many others to their vision and without needing the sorts of institutional backing necessary to get all those extra hands involved, and that artists wouldn't get stuck doing thankless grunt work for someone else like they do now.
But instead it's used as a glorified gacha pull system for the worst people alive just hitting the treat button over and over, and when it does see corporate animation use it'll be used to cut costs and pad exec salaries and investor profits instead of being used to pay artists better or allow artist-led projects to become more viable and prevalent. And that's without getting into Hollywood's interest in using it to make even shittier post production CGI effects for their ever worsening slop.
Tweening right now is already finicky and it'd be nice to have tools to make it better. I think what I've seen the most of is iterations of the entire image, then linked together. So instead of rendering just a hand or mouth moving, the software generates an entirely new image similar to the previous frame. Incredibly inefficient way of doing animation.
I've wanted to do something like upload everything I've ever drawn and then train an AI to replicate my own technique. But the ethics behind setting a car on fire to save me 30~60 minutes of work isn't something I'm interested in. Not to mention all the issues with copyright. Immediately my work will be paywalled. I won't see a dime and the other user will be paying for something I'd give them for free.
I've wanted to do something like upload everything I've ever drawn and then train an AI to replicate my own technique. But the ethics behind setting a car on fire to save me 30~60 minutes of work isn't something I'm interested in. Not to mention all the issues with copyright. Immediately my work will be paywalled. I won't see a dime and the other user will be paying for something I'd give them for free.
What you'd want to do there is pick an open source model like SDXL or Flux and then train a LORA for it, which depending on your hardware you might be able to do locally in a couple of hours. There's also sites you can pay to do the training for you for a dollar or so, like civitai, and you'd get the safetensor file and then be able to either make it free for download there or keep it private and distribute it however you like instead. With a small enough dataset it's not that long or energy intensive a process and you would retain control of it yourself.
You would have to tag your images yourself in ways that the machine can process, though, and I don't know anything about that. Some models want keyword salad and others want natural language descriptions, and I couldn't tell you what the best practices for either are.
That's not to actively encourage going and doing that, of course, I'm just saying it's more accessible and efficient at a hobbyist scale these days than you'd think.
deleted by creator
Yeah, like just looking at this in a vacuum the tech as it stands now could probably let a team of animators eschew the need to go and contract out other studios to do a bunch of extra grunt work like hand interpolating between keyframes, etc. In a better system that would be amazing because it would mean that artists could produce things without the need to subordinate so many others to their vision and without needing the sorts of institutional backing necessary to get all those extra hands involved, and that artists wouldn't get stuck doing thankless grunt work for someone else like they do now.
But instead it's used as a glorified gacha pull system for the worst people alive just hitting the treat button over and over, and when it does see corporate animation use it'll be used to cut costs and pad exec salaries and investor profits instead of being used to pay artists better or allow artist-led projects to become more viable and prevalent. And that's without getting into Hollywood's interest in using it to make even shittier post production CGI effects for their ever worsening slop.
Tweening right now is already finicky and it'd be nice to have tools to make it better. I think what I've seen the most of is iterations of the entire image, then linked together. So instead of rendering just a hand or mouth moving, the software generates an entirely new image similar to the previous frame. Incredibly inefficient way of doing animation.
I've wanted to do something like upload everything I've ever drawn and then train an AI to replicate my own technique. But the ethics behind setting a car on fire to save me 30~60 minutes of work isn't something I'm interested in. Not to mention all the issues with copyright. Immediately my work will be paywalled. I won't see a dime and the other user will be paying for something I'd give them for free.
Whole thing is a fuck.
What you'd want to do there is pick an open source model like SDXL or Flux and then train a LORA for it, which depending on your hardware you might be able to do locally in a couple of hours. There's also sites you can pay to do the training for you for a dollar or so, like civitai, and you'd get the safetensor file and then be able to either make it free for download there or keep it private and distribute it however you like instead. With a small enough dataset it's not that long or energy intensive a process and you would retain control of it yourself.
You would have to tag your images yourself in ways that the machine can process, though, and I don't know anything about that. Some models want keyword salad and others want natural language descriptions, and I couldn't tell you what the best practices for either are.
That's not to actively encourage going and doing that, of course, I'm just saying it's more accessible and efficient at a hobbyist scale these days than you'd think.
deleted by creator