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I genuinely pity the poor folks who have to work on the Sims 4. EA seems to be completely determined to push out nothing but the minimum-viable product year after year, while you also have a fanbase that all care about wildly different things and the base you build your game on just isn't very technically or mechanically sound.
It's genuinely crazy to think just how ambitious and big The Sims 3 was in comparison, if sometimes to its detriment. Like just the first expansion pack added three entirely new worlds with tons of unique assets and mechanics and people didn't even like that one when it came out and it's probably got more content in it than like five Sims 4 packs combined. The later DLCs also had wild features like being able to build houseboats and actually drive them around, which is completely inconceivable within what Sims 4 can do.
Certainly doesn't help that since they ported the game to console they seemingly have to really abide by strict memory limits, where they have strict limits on how many items they can place on prebuilt lots and some of them really really feel empty.
I genuinely pity the poor folks who have to work on the Sims 4. EA seems to be completely determined to push out nothing but the minimum-viable product year after year, while you also have a fanbase that all care about wildly different things and the base you build your game on just isn't very technically or mechanically sound.
It's genuinely crazy to think just how ambitious and big The Sims 3 was in comparison, if sometimes to its detriment. Like just the first expansion pack added three entirely new worlds with tons of unique assets and mechanics and people didn't even like that one when it came out and it's probably got more content in it than like five Sims 4 packs combined. The later DLCs also had wild features like being able to build houseboats and actually drive them around, which is completely inconceivable within what Sims 4 can do.
Certainly doesn't help that since they ported the game to console they seemingly have to really abide by strict memory limits, where they have strict limits on how many items they can place on prebuilt lots and some of them really really feel empty.