I agree. The updated graphics do a really good job of describing depth and perspective. I love that she traces around the bending of the arm - like clearly she perceives that the arm is coming forward out of the shot. It's no longer just moving a model out of the t pose; you have the technology to really capture a character cinematicly: background, light, materials, and anatomy all need to come together.
And, by the way, here's the plate armor for an old king of Sweden from Wikipedia
thats a good example, those are some thicc thigh plates and curvaceous breastplate lines lol. i spent a while trying to find the tournament armor of some english king whose name i forget who was famous for being huge and athletic when he was younger but i couldn't find it. the dude was built like a football player or a wrestler tho, not some triangular torso bodybuilder.
I agree. The updated graphics do a really good job of describing depth and perspective. I love that she traces around the bending of the arm - like clearly she perceives that the arm is coming forward out of the shot. It's no longer just moving a model out of the t pose; you have the technology to really capture a character cinematicly: background, light, materials, and anatomy all need to come together.
And, by the way, here's the plate armor for an old king of Sweden from Wikipedia
Look at all these wide-hipped soyboys
Me upon realizing that a thick breastplate is mutually exclusive with looking contoured.
when your armor is thicc as well as thick
armor sloped like a T34
guess halo really is going woke
thats a good example, those are some thicc thigh plates and curvaceous breastplate lines lol. i spent a while trying to find the tournament armor of some english king whose name i forget who was famous for being huge and athletic when he was younger but i couldn't find it. the dude was built like a football player or a wrestler tho, not some triangular torso bodybuilder.