Title. I plan on making something using vector graphics, to simulate the old Flash style, stretching to accommodate any screen size and zooming in and out without losing fidelity is something I'd like.
Now, I know that I can import a svg file into a TileMap node, but it'll be rasterized and act just like a png. Searching around YT and google aren't yielding many results about using vector graphics with Godot.
I'm not perfectly aware of immediate support for that, but it would likely be really easy to implement. Probably just use Polygon2D and some SVG differing logic.
Is there a way to apply bezier curves to polygons? I can't see anything regarding curves or "bezier" in the polygon docs. There is a Curve2D object type, so it seems I'd have to extend it
That's a good point, SVG handles solid geometry too. It may be possible to tesselate it, if you can get away with it.