Title. I plan on making something using vector graphics, to simulate the old Flash style, stretching to accommodate any screen size and zooming in and out without losing fidelity is something I'd like.

Now, I know that I can import a svg file into a TileMap node, but it'll be rasterized and act just like a png. Searching around YT and google aren't yielding many results about using vector graphics with Godot.

  • Lil' Bobby Tables@programming.dev
    ·
    1 year ago

    I'm not perfectly aware of immediate support for that, but it would likely be really easy to implement. Probably just use Polygon2D and some SVG differing logic.

    • I Cast Fist@programming.dev
      hexagon
      ·
      1 year ago

      Is there a way to apply bezier curves to polygons? I can't see anything regarding curves or "bezier" in the polygon docs. There is a Curve2D object type, so it seems I'd have to extend it