Forgot to post this last week, sorry about that. Anyway I've been playing a lot of minecraft and civilization 4. Hope everyone has had a good weekend 😘

  • Infamousblt [any]
    ·
    13 hours ago

    I've been really enjoying Helldiver's 2 now that they finished all the much needed buffs. It just feels more fun now. Still punishing if you fuck up but it feels recoverable most of the time now.

    Mostly though I've been rocking Factorio Space Age.

    • Frank [he/him, he/him]
      ·
      9 hours ago

      My complaint is that the change to the armor system fundamentally changed the nature of the game. You no longer need heavy weapons to fight tanks and armor. There's no real need to think about the niche and role of the weapons in your loadout. There's no need to really cooperate with your team and work together.

      I didn't need buffs. I was really, really good, understood all the weapons and strats, and knew when and how to use them efficiently.

      Now it just doesn't matter what you take. Which is what people wanted. They wanted everything to function the same way and not have to care about differentiating squad roles or taking a balanced loadout. But since it doesn't matter nothing has any character. Everything feels the same.

      Chargers and bts have been made a complete non issue. For me, not speaking for anyone else, they were never a serious threat. I was able to dance around them and mostly ignore them much of the time, and drop them quickly with eat17s or ops or whatever if they were causing problems. Bts are just a complete non-issue now. Since they die in one shot to most heavy weapons i rarely see them survive their spawn animations.

      Most area denial strats can kill everything now so it's not uncommon to just wipe out entire patrols and wipe out breaches and drops before they finish their animations, so there's often nothing to do. The buffed artillery strikes can wipe out entire bases reliably so you don't really need to go in to bases if you don't want to. A 500kg can wipe most of a medium or even large bug nest.

      All of this means that a huge amount of gameplay is just gone. With chargers and bts neutralized they can't run interference for small and medium bugs. Hunters were nerfed in to the ground too. So now muchs just die without ever really presenting a threat. The heavies were needed to draw player attention until mediums and lights could get in to range to be a threat and they can't do that anymore.

      With bots everything has been nerfed so hard. Rocket devs rarely manage to get shots off, so many things can kill hulks with 1-3 shots to the front they're not a threat. All the bots have left, sorta, is heavy devs and they've been heavily nerfed. Gunships went from an absolute nightmare you had to plan around to skeet shooting.

      It's so streamlined and simple now. All the complexity and systems interactions that turned each fight in to a fun little tactics puzzle are gone. You (well, I) just walk in a straight line to the objective killing everything. They even removed the 4x patrol modifier after mission complete so you're not even pressured to evac.

      Everything I loved abouit the game has been removed. Like I'm