Shadow of Chernobyl predates even Demon's Souls by 2 years which is why one of the hills I'm dying on is that the genre should be called the stalkerlike instead of the soulslike because the important, all combining factor is the game basically treats you as an NPC as per power and such, you only have your wits to excel
Shadow of Chernobyl predates even Demon's Souls by 2 years which is why one of the hills I'm dying on is that the genre should be called the stalkerlike instead of the soulslike because the important, all combining factor is the game basically treats you as an NPC as per power and such, you only have your wits to excel
Rogue came out in like 1980.
Fair point but neither games have permadeath re-run mechanics that I'd argue characterize the roguelike