Love having all my party members twiddling their thumbs defending and healing while one guy fails his steal rolls 10 times in a row

I extra love it if the steal move deals damage so you have to also worry about the target dying from too many failed attempts

I double extra love it when it's a boss battle when on top of everything else the story momentum just grinds to a halt while you fuck with a stupid RNG for 5 minutes

  • doublepepperoni [none/use name]
    hexagon
    ·
    edit-2
    1 month ago

    Yeah but when JRPGs try to do something different, they usually end up with incredibly contrived and bizarre nonsense, like the Dressphere stuff from FFX-2 or the Paradigm system from FF13. What I'm saying is: make a Fallout 1/2 style CRPG that looks like Xenogears

    • TheLepidopterists [he/him]
      ·
      1 month ago

      I liked the Paradigm system.

      My absolute favorite turn based combat system is in Star Renegades. Never been more engaged in video game combat without real time elements than in that one, unfortunately it's a roguelike.