Feels like a great DM could make a cautionary tale out of a character who only rolls 20s, like the creeping horror of always succeeding in the most over the top way.
Reminds me of the skill check passes in Disco Elysium that are more or less fails - like the bocci game where you chuck the ball into the ocean instead of playing like a normal person
Feels like a great DM could make a cautionary tale out of a character who only rolls 20s, like the creeping horror of always succeeding in the most over the top way.
Reminds me of the skill check passes in Disco Elysium that are more or less fails - like the bocci game where you chuck the ball into the ocean instead of playing like a normal person
Can anything they do be meaningful?
Homebrew a cursed magic item that has negative effects on any roll of 20 and cannot be removed due to the curse