I think gacha games are fine when the endless grinding is the whole point of playing, like I'll just mindlessly spam a few levels during cardio to distract myself from the even more mindnumbing task of running on a treadmill for an hour. It's a total dealbreaker in games large and involved enough to get me to care about succeeding, like GI looks to be. Constantly updated and iterated online RPGs, MMOs and otherwise, are one of my favorite genres of all time - new stuff comes out and if you've been playing you just jump right into it with no learning curve - but it's pretty much unassailably proven at this point that a subscription fee is the best way to do it and I always have to wonder why people are so resistant to that fact.
Also, the only genuinely great gacha model, like, "this is a great idea and other games without this loot system should consider it," was Mass Effect 3 MP where dupes upgraded the item and eventually you wouldn't get the dupe anymore so every pull represented actual progress.
I think gacha games are fine when the endless grinding is the whole point of playing, like I'll just mindlessly spam a few levels during cardio to distract myself from the even more mindnumbing task of running on a treadmill for an hour. It's a total dealbreaker in games large and involved enough to get me to care about succeeding, like GI looks to be. Constantly updated and iterated online RPGs, MMOs and otherwise, are one of my favorite genres of all time - new stuff comes out and if you've been playing you just jump right into it with no learning curve - but it's pretty much unassailably proven at this point that a subscription fee is the best way to do it and I always have to wonder why people are so resistant to that fact.
Also, the only genuinely great gacha model, like, "this is a great idea and other games without this loot system should consider it," was Mass Effect 3 MP where dupes upgraded the item and eventually you wouldn't get the dupe anymore so every pull represented actual progress.