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The worst thing is the massive chunk of the community that's like "uh uh uh acktshually this is a gacha game, which means having terrible designs is a genre defining feature and specifically what gets my dick hard about this game! If there was more than 10 minutes of productive gameplay a day then people who play the game could progress, instead of people like me who throw tens of thousands of dollars at it instead of playing!"
Like fuck they made a good game, but then they crippled it with a bunch of mobile game bullshit that only even exists in mobile games to paper over the fact that they don't have any real gameplay.
Also how the fuck did it cost $100 million to make? Unless that's the budget for its entire, as yet unreleased scope the vast majority of that had to have been embezzled, because what's been released so far is like 2-10 million worth of production tops, and even that's a stretch. $100 million is fucking GTA5's 6 year AAA budget, not "highly stylized action adventure game with minimal content" budget.
Gacha is an undeniable proof that capitalism DID NOT lead to innovation, but instead the opposite.
Seriously, listening to weebs trying to justify gacha is like hearing out someone who tries to convince you that CBT increases your life expectancy by 20 or something.
Don't gamble in games. Play with your waifu Amber and throw bunny bombs around.
The beginning is fun, it gets too way too grindy around level 25 and the wishes are too far and in between.
Just stop playing while you're ahead.
I think gacha games are fine when the endless grinding is the whole point of playing, like I'll just mindlessly spam a few levels during cardio to distract myself from the even more mindnumbing task of running on a treadmill for an hour. It's a total dealbreaker in games large and involved enough to get me to care about succeeding, like GI looks to be. Constantly updated and iterated online RPGs, MMOs and otherwise, are one of my favorite genres of all time - new stuff comes out and if you've been playing you just jump right into it with no learning curve - but it's pretty much unassailably proven at this point that a subscription fee is the best way to do it and I always have to wonder why people are so resistant to that fact.
Also, the only genuinely great gacha model, like, "this is a great idea and other games without this loot system should consider it," was Mass Effect 3 MP where dupes upgraded the item and eventually you wouldn't get the dupe anymore so every pull represented actual progress.