I'm not throwing shade at BG3; I've also enjoyed it, but something about the sheer amount of options and more widely diverging story paths in Wrath just does it more for me. I also like the art style more, but that's strictly subjective and I accept that.

To a lesser and more personal extent, I despise Wizards of the Coast/Hasbro and their recurring attempts to monopolize and bully third party game developers and players alike and I don't like to even indirectly trickle money their way compared to Paizo. Yes yes, no ethical consumption and all that, but Paizo's way less fucked up with both distributing game materials and open licensing agreements.

https://www.polygon.com/23553389/dnd-ogl-paizo-orc-open-rpg-creative-license-announcement

That's all I had to say. If you've already finished BG3 or it wasn't quite to your liking and you'd like an alternative, give Wrath a try. only-good-gamer

  • ProxyTheAwesome [comrade/them]
    ·
    edit-2
    11 months ago

    Its urgency is pretty much entirely artificial. It does feel urgent in terms of the dialogue and events, but unless there's a countdown timer on your screen or a warning popping up asking if you want to proceed before tying up loose ends you are basically not on a timer. There are a handful of time sensitive side-quests or side-quests that will expire if you proceed too far down a separate path, which is annoying because they don't always tell you about these. My only suggestion is to explore wide before exploring deep if you want to be semi-completionist, and also just accept you cannot be completionist within a single playthrough as there are some exclusive forks that alter the world quite a bit and the quests downstream of it.

    • viva_la_juche [they/them, any]
      ·
      10 months ago

      There are a handful of time sensitive side-quests or side-quests that will expire if you proceed too far down a separate path, which is annoying because they don't always tell you about these

      Yeah this is entirely the issue bc im aware of a couple of situations where if you dont save someone by a specific time they end up dead. Theres like 5 quests in a row throughout the first two acts that involve saving someone where its hinted that they may end up dying if youre not timely and it's hard to know which is flavor text and which is actual warning to get your ass in gear.

      It isn't really about being a completionist, i dont care about choices changing things, Its that i want to explore and have some time to vibe but the main story feels like a lot of pressure to keep moving. i just dont love feeling like i'm always on 10 with the stakes. Thats just the way the game is, i was just hoping id have more time to hang or at the very least not have to play so long to get to a proper city/town (haven't made it to baldurs gate yet)