Its urgency is pretty much entirely artificial. It does feel urgent in terms of the dialogue and events, but unless there's a countdown timer on your screen or a warning popping up asking if you want to proceed before tying up loose ends you are basically not on a timer. There are a handful of time sensitive side-quests or side-quests that will expire if you proceed too far down a separate path, which is annoying because they don't always tell you about these. My only suggestion is to explore wide before exploring deep if you want to be semi-completionist, and also just accept you cannot be completionist within a single playthrough as there are some exclusive forks that alter the world quite a bit and the quests downstream of it.
There are a handful of time sensitive side-quests or side-quests that will expire if you proceed too far down a separate path, which is annoying because they don't always tell you about these
Yeah this is entirely the issue bc im aware of a couple of situations where if you dont save someone by a specific time they end up dead. Theres like 5 quests in a row throughout the first two acts that involve saving someone where its hinted that they may end up dying if youre not timely and it's hard to know which is flavor text and which is actual warning to get your ass in gear.
It isn't really about being a completionist, i dont care about choices changing things, Its that i want to explore and have some time to vibe but the main story feels like a lot of pressure to keep moving. i just dont love feeling like i'm always on 10 with the stakes. Thats just the way the game is, i was just hoping id have more time to hang or at the very least not have to play so long to get to a proper city/town (haven't made it to baldurs gate yet)
Its urgency is pretty much entirely artificial. It does feel urgent in terms of the dialogue and events, but unless there's a countdown timer on your screen or a warning popping up asking if you want to proceed before tying up loose ends you are basically not on a timer. There are a handful of time sensitive side-quests or side-quests that will expire if you proceed too far down a separate path, which is annoying because they don't always tell you about these. My only suggestion is to explore wide before exploring deep if you want to be semi-completionist, and also just accept you cannot be completionist within a single playthrough as there are some exclusive forks that alter the world quite a bit and the quests downstream of it.
Yeah this is entirely the issue bc im aware of a couple of situations where if you dont save someone by a specific time they end up dead. Theres like 5 quests in a row throughout the first two acts that involve saving someone where its hinted that they may end up dying if youre not timely and it's hard to know which is flavor text and which is actual warning to get your ass in gear.
It isn't really about being a completionist, i dont care about choices changing things, Its that i want to explore and have some time to vibe but the main story feels like a lot of pressure to keep moving. i just dont love feeling like i'm always on 10 with the stakes. Thats just the way the game is, i was just hoping id have more time to hang or at the very least not have to play so long to get to a proper city/town (haven't made it to baldurs gate yet)