I think starting with the 9mm is only temporary for the unstable testing to give players the opportunity to test the new aiming system.
I haven't seen an animal yet, but I am finding fighting difficult with the muscle soreness mechanism. I'm dying pretty quick so far. Although I haven't found any weapons other than a plunger and a guitar, so that might have something to do with it.
Yeah. I kind of want to fast track blacksmithing ngl. Hopefully someone eventually puts up a medieval-ish server with the new additions in mind. I want an apocalypse knight build, lol.
I feel like this is exactly what Indie Stone were going for. However, to me this changes the whole game. That is, the game was so good and so unique as it was in B41 where it was a story about a individual survivor and their inevitable death.
By turning the long game into something sustainable I feel like it changes the entire game structure and feel.
Saying that, maybe that's a good thing? The long game was a bit boring. Perhaps this will add some new things to do once you're a couple of weeks or months out.
Definitely. The most interesting part of the gameplay loop once you're familiar with the mechanics was the very start of a playthrough. Going from absolutely nothing to having a decent stash of food, weapons, an okay car and a safe place to sleep is where you have to leverage risks the most. Once settled, the only goal you had left is keep things running.
You couldn't really rebuild. This patch gives a reason to grind skills other than carpentry 9, electronics 1, and mechanics 3, and I'm all for it, honestly. B43 and B44 (where I assume NPCs will be added) are going to be amazing if this patch is a sign of things to come.
And that's the single player side of it. Getting a commune going with friends, with this much variety of important things to do, is going to make for interesting long term playthroughs.
I think starting with the 9mm is only temporary for the unstable testing to give players the opportunity to test the new aiming system.
I haven't seen an animal yet, but I am finding fighting difficult with the muscle soreness mechanism. I'm dying pretty quick so far. Although I haven't found any weapons other than a plunger and a guitar, so that might have something to do with it.
Yeah. I kind of want to fast track blacksmithing ngl. Hopefully someone eventually puts up a medieval-ish server with the new additions in mind. I want an apocalypse knight build, lol.
I feel like this is exactly what Indie Stone were going for. However, to me this changes the whole game. That is, the game was so good and so unique as it was in B41 where it was a story about a individual survivor and their inevitable death.
By turning the long game into something sustainable I feel like it changes the entire game structure and feel.
Saying that, maybe that's a good thing? The long game was a bit boring. Perhaps this will add some new things to do once you're a couple of weeks or months out.
Definitely. The most interesting part of the gameplay loop once you're familiar with the mechanics was the very start of a playthrough. Going from absolutely nothing to having a decent stash of food, weapons, an okay car and a safe place to sleep is where you have to leverage risks the most. Once settled, the only goal you had left is keep things running.
You couldn't really rebuild. This patch gives a reason to grind skills other than carpentry 9, electronics 1, and mechanics 3, and I'm all for it, honestly. B43 and B44 (where I assume NPCs will be added) are going to be amazing if this patch is a sign of things to come.
And that's the single player side of it. Getting a commune going with friends, with this much variety of important things to do, is going to make for interesting long term playthroughs.