• grandepequeno [he/him]
    ·
    edit-2
    4 days ago

    I'm honestly surprised it's generally regarded as one of the good FFs, I don't think I like 1 thing about it aside from a sphere grid you used to get new skills (I think).

    I probably need to watch some "this is why ffx is VERY deep" video essays to at least get why people connect with it, after I finished it I really thought it was just because it was a very pretty ps2 game people played when they were young.

    I played it right after P4G which didn't help

    • TheLepidopterists [he/him]
      ·
      4 days ago

      To be fair, I think the Final Fantasy fan community has bad opinions about which games are good anyways.

      Most of the older one have gameplay that's just " select attack repeatedly, limit break when you can, heal with potions in between fights, use big spells on boss monster until you run out of MP" and the exploration mechanics will be "go to the one point of interest on the giant 'open world' map to enter the incredibly linear dungeon and continue the story" and then sometimes there's one single other point of interest on the map in that area where you can find a treasure chest with a weapon that does 3% more damage than the best one available in a shop so far.

      And then people had the nerve to complain that the exploration and combat systems in 13, 15 and 16 were linear and mindless when they actually have a higher skill floor than any of the ones people are nostalgic about.

      "You just press square until you win" what were you doing in the random encounters in Final Fantasy 7 to save MP for the boss? Pushing the select button repeatedly until the fight was over.

      • AernaLingus [any]
        ·
        edit-2
        3 days ago

        And then people had the nerve to complain that the exploration and combat systems in 13, 15 and 16 were linear and mindless when they actually have a higher skill floor than any of the ones people are nostalgic about.

        I think you meant lower skill floor unless I've misunderstood the thrust of your comment (I've never played an FF game apart from Crystal Chronicles so idk)

        • TheLepidopterists [he/him]
          ·
          4 days ago

          I don't think so, I meant that the minimum skill needed to play the real time/action games and 13 is higher than in the earlier games, not that they're difficult, mind you, but most older FF games you basically can't fail at, barring being under leveled.

          In the more recent, more poorly received ones you either have to make (relatively easy) choices correctly, or dodge attacks and time your own correctly. They're more engaging.

          • AernaLingus [any]
            ·
            edit-2
            3 days ago

            Oh, that is 100% my bad--I thought that skill floor meant the worst that you can possibly be rather than the worst you can be while still being able to beat the game, but Google tells me I'm mistaken. Since skill ceiling is just the best you can be period I assumed skill floor was defined the same way. In retrospect "worst you can possibly be" isn't a particularly interesting or useful metric outside of extremely constrained scenarios