https://xcancel.com/pathofexile/status/1878540225577951710

https://www.youtube.com/watch?v=XNJSDxwC9bY

  • MarxusMaximus [comrade/them]
    ·
    8 days ago

    Without increasing stones drops? That's crazy, you can put every map perk point in more waystones drops and they still don't drop enough. Though if bosses are to appear in 1/4th maps it might help.

    Are you dying a lot in maps? I have no issues at all with map sustain, I'm filling up stash tabs with maps myself. Mark also said in the interview that people seem to have wildly different experiences with map sustain. There will be more map drops, though. That's part of the 30% more rewarding maps bit.

    To expedition what? Calling it "crafting" is an insult to crafting in every similar game. Also they should first make expedition vendors to actually refresh sometimes instead of using very rare currency to do it.

    The current expedition system is getting a buff this patch but in the future they said they will implement a new, more rewarding system for expedition.

    Fuck the fucker, this is so petty and shitty change comparing to PoE1, PoE2 was supposed to be better than PoE1, not worse.

    They said they want to adjust it so that it is less punishing to die, like reducing the exp loss. They're also adding multiple respawn attempts to pinnacle bosses. They don't want to budge on the 1 portal for normal maps, though, they want dying to matter.

    They talk about increasing the difficulty of Pinnacle Bosses.

    Motherfuckers

    The way I understood it is they want to nerf op builds that melt bosses, not actually make bosses more difficult.

    It seems you and I have had very different experiences with the game so far. I'm personally really excited after watching this interview.

    • PolandIsAStateOfMind@lemmygrad.ml
      ·
      edit-2
      8 days ago

      Are you dying a lot in maps?

      Depending on build. Witch no, rest yes, the on death effects, and huge crowds of combined ranged/fast mobs are problem. It's very hard to get decent resistance gear without tanking your dps in the process, loot is generally crap, and trade is not an option with how pricy anything suitable for endgame become.

      I’m filling up stash tabs with maps myself.

      I'm tier 11 currently and i do have problem, they just don't drop enough even for abovementioned witch which rarily die.

      There will be more map drops, though. That’s part of the 30% more rewarding maps bit.

      Come on, you quoted this part yourself in the previous post: "They don’t plan to increase waystone drop rate."

      they want dying to matter.

      That matter concentration is reaching the collapse into singularity point.

      It seems you and I have had very different experiences with the game so far. I’m personally really excited after watching this interview.

      Yeah, WASD movement were implemented absolutely phenomenenally and its probably a sole reason i still try, new skill system is also very good, but except that it's complete disappointment that not only they didn't moved to improve the archaic and obsolete QoL and some mechanics of PoE but kept or even doubled down on some annoying design choices.

      • MarxusMaximus [comrade/them]
        ·
        8 days ago

        I'm tier 11 currently and i do have problem, they just don't drop enough even for abovementioned witch which rarily die.

        Are you not finding tier 11 maps or not finding maps in general? They've clearly got some issues here since some people are experiencing this so I'm curious.

        Come on, you quoted this part yourself in the previous post: "They don’t plan to increase waystone drop rate."

        They don't want to specifically increase map drop rates but they're adding more rare and magic monsters, which drop more stuff, including maps. The 30% number is them saying that baseline maps will have approx 30% more drops in general, including all kinds of drops.

        • PolandIsAStateOfMind@lemmygrad.ml
          ·
          8 days ago

          Are you not finding tier 11 maps or not finding maps in general? They’ve clearly got some issues here since some people are experiencing this so I’m curious.

          Both. I mean map drops are very inconsistent sometimes i drop 4-5 stones on one map, and sometimes 10 maps without anything useful. Worse it that it's the same about tier, even if map drops it's rarily higher or same tier, usually it's lower and it seems completely random from 1 to tier i currently are. Even bosses often drop less than they should and crap ones. Even yellow maps + bosses that should give tons of maps aren't doing so. Which is probably they said about increasing bosses number on atlas which is good change but misses the point. Also it makes the atlas perks kinda useless since you do need to put everything into stone drops and still have problems with sustainability.

          but they’re adding more rare and magic monsters, which drop more stuff, including maps.

          Rares are ok, but magic mobs are very underwhelming, they are much harder than normal (mostly due to their very increased HP) and as far as i noticed their drops are not much different than from normals. So i hope the 30% increase in drops do not mean "30% increase in mobs".

          • MarxusMaximus [comrade/them]
            ·
            8 days ago

            I get 3-4 t15 maps per boss and I would say about 1 t15 map per regular map so I'm easily sustaining. I agree that the atlas tree is completely pointless. The poe1 atlas tree is amazing and gives real meaningful changes to how mapping works but this tree is just garbage.

            I hope for more rare mobs and I also don't care at all about magics as they are essentially just blue normal mobs.

            • PolandIsAStateOfMind@lemmygrad.ml
              ·
              edit-2
              8 days ago

              There are nodes on the atlas tree that increase the amount of rares but it's slight and people generally avoid it since it's in opposite direction than the stones drop nodes. There's also the node that increasde the number of affixes for rare (and unique i think?) mobs which is probably the single best perk in atlas tree, when i took it it noticeably upgraded loot from maps.