• Susaga@ttrpg.network
    ·
    1 year ago

    "I know. But I would much prefer if I didn't have to change the rules. Unfortunately, I do, because they stink."

  • houselyrander@ttrpg.network
    ·
    1 year ago

    Time to whip out the Oberani Fallacy again.

    Here, take a gander at this forum post from 2002.

    This my my [sic] take on the issue.

    Let's say Bob the board member makes the assertion: "There is an inconsistency/loophole/mechanics issue with Rule X."

    Several correct replies can be given:

    "I agree, there is an inconsistency/loophole/mechanics issue with Rule X." "I agree, and it is easily solvable by changing the following part of Rule X." "I disagree, you've merely misinterpreted part of Rule X. If you reread this part of Rule X, you will see there is no inconsistency/loophole/mechanics issue." Okay, I hope you're with me so far. There is, however, an incorrect reply:

    "There is no inconsistency/loophole/mechanics issue with Rule X, because you can always Rule 0 the inconsistency/loophole/mechanics issue." Now, this incorrect reply does not in truth agree with or dispute the original statement in any way, shape, or form.

    It actually contradicts itself--the first part of the statement says there is no problem, while the last part proposes a generic fix to the "non-problem."

    It doesn't follow the rules of debate and discussion, and thus should never be used.

    Simple enough

  • jjjalljs@ttrpg.network
    ·
    1 year ago

    This topic is often a good example of how people are more emotional than reasonable.

    Someone will complain about all the things they don't like about DND, but when presented with alternatives balk and stick to DND. The devil you know, the comfort of the familiar, whatever.

    Which is fine, I guess. We all do that kind of thing. I'm just as emotional as anyone else.

  • Mojo@ttrpg.network
    ·
    1 year ago

    There is a point where you go "Why did I pay for a book and then just change all the rules? Should just have made my own game."

  • sirblastalot@ttrpg.network
    ·
    1 year ago

    Picking a ttrpg system (or a computer game engine) is about finding something that does as much of the work you don't want to do for you. If a system doesn't do much of the stuff you want it to, find a different system. If it does a bunch but has just a few things you don't like, it may still be worth spending some time fixing the parts you don't like. Or if the parts that are bad are also the parts you want to do for yourself anyway, then go for it.

    There's arguments about systems because different DMs have different design strengths, weaknesses, and goals, and what you're looking for in a system changes from person to person.

    And then the meta-rule for engine selection is, the best system in the world doesn't matter if no one plays your game. So if your party is only interested in D&D or rules light systems or whatever, don't let the perfect be the enemy of the good.