For example, I am terrible at Super Meat Boy, but just playing it has really improved how I play platformers and games that need faster imputs overall.

    • deathbird@mander.xyz
      ·
      1 year ago

      I can play on my own time, and I can play with friends, but god help me I HATE playing on the server's time. I can kinda do it with Pokemon Go, but that's one you can play as casually or as hardcore as you like since you're mostly playing for yourself after a point.

  • Ilflish@lemm.ee
    ·
    edit-2
    1 year ago

    Sorry in advance to people who hate talking about it but Dark Souls is a very paradoxical experience It can:

    • Help you learn patience and awareness
    • Help you learn not to stress over losses
    • Help you learn that people have different experiences of enjoyment and understand your scope of interest in games.
    • flashgnash@lemm.ee
      ·
      1 year ago

      I think that only works if you already have that in the first place though (and you already have enough mechanical skill to get anywhere in those games fast enough to get hooked)

      Have made the mistake of introducing people who don't really play videogames to games like Celeste before thinking it'll help them improve but it only ends in frustration

    • Underwaterbob@lemm.ee
      ·
      1 year ago

      Those first two are so true. I got around to Elden Ring recently, and I realized that losses I've taken and not sweated and how meticulously and carefully I approach each situation have been influenced by all the games that came before. I'm (relatively) kicking the crap out of it because I know how to play Souls games now because the series has been teaching me these exact things all along. I've offed quite a few bosses first try, and damn it feels good. It's such a great series for giving you a sense of power through perseverance and awareness, rather than just grinding up the XP to trivialize everything like most other RPGs. Miyazaki really did strike gold with the formula. I hope there are way more Souls games coming in the future.

    • Mothra@mander.xyz
      ·
      1 year ago

      I failed hard at DS then, except for the last item on your list. I remember a friend who was really into it recommended it so much. I found it so ridiculously difficult I lost interest too quickly. But, I don't have a problem if others enjoy it

    • jjjalljs@ttrpg.network
      ·
      1 year ago

      I was also going to say dark souls. It made me better at accepting loss in games.

      Though I do think it's interesting how some people thrive on challenge and getting their ass kicked until they triumph, and some people just aren't here for that. If the game is hard they just don't want to fuck with it.

  • jtk@lemmy.sdf.org
    ·
    edit-2
    1 year ago

    Rocket League. If I can reach my fast moving targets without having to adjust pitch, roll, yaw, and thrust, all at once, from a third-person view, there's just no challenge.

  • Squirrel@thelemmy.club
    ·
    edit-2
    1 year ago

    World of Warcraft. 12 years of playing and raid/guild leadership helped me learn how to play, not just play. How to:

    • Theorycraft
    • Research how to improve
    • Maximize output and/or efficiency
    • Take advantage of class synergies in games
    • Understand the importance of area of effect, burst damage, sustained single-target damage, etc.
    • Understand damage mitigation vs avoidance, and where each is valuable
    • Play to my/my team's strengths, rather than simply doing what is "best"
    • Better recognize trends in game mechanics to anticipate what may come
    • Recognize the valuable portions of a game's user interface and maximize its visibility while avoiding clutter

    I had learned portions of these things in other games, but my leadership role in WoW pushed me to truly understand many things that aren't a major focus in most games.

    • ddh@lemmy.sdf.org
      ·
      edit-2
      1 year ago

      And not just gaming, looking back on it my first people management experience was leading 40 players through Molten Core.

  • Skies5394@lemmy.ml
    ·
    edit-2
    1 year ago

    Elden Ring.

    I didn’t love the learning/difficulty curve of Soulsborne games until this one, but it got its hooks in me hard.

    I usually spammed most boss fights and played everything a certain way, but here I had to learn the boss’s moves and dodge, parry and use power ups to bring them down.

    Worth it. While frustrating, it made me return to other genres and play them again but differently. Hitman, sniper elite, roguelites/likes, anything that rewards patience, really. These now had a whole new facet I didn’t see before, or I did and I was applying it to these games.

    I’ve since tried other soulsborne games, and while I now appreciate the difficulty and find them a lot more fun, the exploration and world of Elden Ring was the difference maker for me. It was being able to forge my own path and choose my challenges.

    • Deconceptualist@lemm.ee
      ·
      edit-2
      1 year ago

      Similar answer and probably cliché, but for me it was the first Dark Souls. I finally played it about 2 years ago after avoiding it for a long time and thinking it wasn't my thing. I thought I hated games that didn't allow animation cancelling because they weren't "responsive". If I hadn't heard so many people insist it's great I would have given up because the character doesn't react to every wild button mash.

      Boy was I wrong. Once I understood the combat it was like Zelda (my OG favorite franchise) but better. And brutal. Playing through it subsequently made Elden Ring much easier than it probably would've been otherwise. Exploring every nook and cranny and overleveling helped a bit too I'm sure.

      On PC with mods for upgraded resolution and textures (and dsfix) DS1 was a quite good experience. There's still a bit too much BS like hidden paths and even NPCs that are way too obscure, and the game falls apart near the end, but learning to navigate the platforms of Blighttown and besting all the different bosses sharpened my skills like nothing had in ages.

  • balderdash@lemmy.zip
    ·
    1 year ago

    Six-ish years ago I would say Overwatch. It was my first online multiplayer FPS and it fosters a lot of skills. Teamwork, communication, mechanical ability, game sense, ability management, managing tilt, etc.

    Too bad Blizzard decided to stop new content for Overwatch 1 for years, only to reintroduce Overwatch 1.5 with an upgraded battlepass and cash shop monetization scheme. I don't get how people are still playing after what they did to it.

  • XPost3000@lemmy.ml
    ·
    edit-2
    1 year ago

    Rhythm Games in general, but specifically osu!mania taught me that I can, like, actually get good at completely new stuff no matter how much I suck at it to begin with

    It also taught me that I really like Hardcore EDM, before hand I wouldn't really listen to music cuz I wasn't sure exactly what kind of music I was drawn to

    • SchrodingersPat@lemmy.ml
      hexagon
      ·
      1 year ago

      I can't n get into rhythm games but I just don't think I found the right one. I am sure there is a rhythm game out there that will blow me away.

      • XPost3000@lemmy.ml
        ·
        1 year ago

        Yeah there's a decent ton of them out there, each player can find the one that resonates with them!

        Something I think worth doing is searching "in 40 rhythm games" on YouTube to get a quick compilation of a bunch of unique rhythm games , and importantly it gives a little preview of their gameplay, usually at a high level

  • axont [she/her, comrade/them]
    ·
    1 year ago

    Planescape: Torment made me slow down and realize a game can be an entire world onto itself and I shouldn't skim over stuff I read.

    The Outer Wilds is probably the most recent game that changed how I approach stuff. It's so good. Nothing is given to you, you have to figure out everything on your own. It's good for developing patience and curiosity.

    For twitchy gameplay type stuff, I recommend Radiant Silvergun. Makes every other shmup feel like they're in slow motion. That game is why I was able to beat any of the Touhou games.

    • GnuLinuxDude@lemmy.ml
      ·
      1 year ago

      Radiant Silvergun is so good. Great mechanics, good variety of techniques to employ. Perfect foil to Ikaruga.

  • machiabelly [she/her]
    ·
    edit-2
    1 year ago

    Elden ring taught me that I had to be calm when playing games. It taught me to know that I will be able to clear content, its just a matter of when. I used to think of games in terms of, can I clear this content? Now I think of games in terms of, how long will it take me to clear this content? I also realized that single player games aren't hard. They are literally designed to be beaten.

    I also learned that I play a lot better when I'm more focused on my body than the screen. I started bringing the same mindsets I use for sports into playing games and it helped a lot. It used to be that when I played games the screen was all that existed. Now I focus more on the pleasure of my fingers gliding across the keyboard, or just the contentment of experiencing my body doing something it enjoys.

    Margit the fell omen and Godric the grafted took me like 30+ tries each. I beat blood flower lady on the second try (with mimic tear) and the final boss in maybe 6 tries (with a less powerful tear). I was beating bosses on the first or second try pretty consistently, like the starbeast things, ancestor spirit, dragonkin soldier, magma wyrm, and some of the crypt dungeon bosses.

    I had put 40 hours into hades back in 2020 or 2021 and I probably cleared the game with no heat 5 or so times in those hours. More recently I sunk my teeth into hades and put in another 60 hours. In those 60 hours I got 100% on steam and was able to clear the game on +17. I also got through the first phase of hades on +32. But, I realized getting good enough at that fight to get through all 3 phases would've been rough. But regardless the difference in skill level was really apparent to me. It was so much fun to actually get constant story progress because I was actually clearing the game.

  • ribboo@lemm.ee
    ·
    1 year ago

    Not that it’s much of a benefit today as RTS games are barely nonexistent. But StarCraft 2 taught me all about macro management. Spending them resources and building an economy.

  • Sasuke [comrade/them]
    ·
    1 year ago

    spider solitaire for the windows 98

    it thought me a lot about how to move the mouse around the screen and also built up my tolerance for horror games by introducing spiders into the solitaire universe

  • RogueBanana@lemmy.zip
    ·
    1 year ago

    Gta vice city as I learned how to type properly as I couldn't figure out how to pause the game to type aspirin with 1 finger. Does that count?