Yeah but Sony don't have the rights to that specific emulator, they would have to make their own. I'm sure if Sony really wanted to they could make a PS3 emulator on PS5, this is the same company that got a PS2 software emulator to work on the PS3, a console with 512MB RAM and essentially a GT 8800 for a GPU, in order to resell PS2 games digitally on the playstation store. It's just they know there's more money in remakes and remasters (see Demon Souls on PS5) so they won't do it. :-(
There are actually hardware implications of parallelism of Cell that make it very expensive to emulate, more even than PS2. It was a mistake to use a scientific computing CPU on a game machine.
Sony could use rpcs3, as it is GPL licensed, but they would have to publish any change. There is room for performance improvements in that emulator, but it is going to always be difficult to run.
It was a mistake to use a scientific computing CPU on a game machine.
It did have a few benefits, look at games like the last of us and gran turismo 6, they look a lot better than what was available on Xbox 360 at the time. But there were a ton of downsides too.
but they would have to publish any change.
This is why Sony would never do such a thing, this is the company that still keeps PS2 documentation secret.
There is a PS3 emulator and it's making pretty good progress, but you need a beast machine to run it.
Yeah but Sony don't have the rights to that specific emulator, they would have to make their own. I'm sure if Sony really wanted to they could make a PS3 emulator on PS5, this is the same company that got a PS2 software emulator to work on the PS3, a console with 512MB RAM and essentially a GT 8800 for a GPU, in order to resell PS2 games digitally on the playstation store. It's just they know there's more money in remakes and remasters (see Demon Souls on PS5) so they won't do it. :-(
There are actually hardware implications of parallelism of Cell that make it very expensive to emulate, more even than PS2. It was a mistake to use a scientific computing CPU on a game machine.
Sony could use rpcs3, as it is GPL licensed, but they would have to publish any change. There is room for performance improvements in that emulator, but it is going to always be difficult to run.
It did have a few benefits, look at games like the last of us and gran turismo 6, they look a lot better than what was available on Xbox 360 at the time. But there were a ton of downsides too.
This is why Sony would never do such a thing, this is the company that still keeps PS2 documentation secret.