I don't really see the need to make psionics its own thing when you already have the eight schools of magic and plenty of overlap.
I don't mind psionics as flavor, broadly speaking. Giant floating brains that get Detect Thought and Telekinesis at will and squid monster mad scientists with high level divination/enchantment spell lists that feast on your grey matter are as legit fantasy tropes as goblins or vampires or oozes.
I mean, a lot of the time its just how the DM runs the game. They make it a meat grinder and the players go in expecting a meat grinder, so you get a full table of That Guys because... otherwise your character gets turned to paste inside the first ten minutes of the game.
I remember the RPGA in college and it absolutely minted "That Guy" players because so many of the DMs were just in it to collect scalps.
I don't really see the need to make psionics its own thing when you already have the eight schools of magic and plenty of overlap.
I don't mind psionics as flavor, broadly speaking. Giant floating brains that get Detect Thought and Telekinesis at will and squid monster mad scientists with high level divination/enchantment spell lists that feast on your grey matter are as legit fantasy tropes as goblins or vampires or oozes.
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2e was silly for a lot of reasons.
I believe by 3e, it was generally just "Magic with Power Points" and a few incredibly janky spells/effects that made Psionics annoyingly overpowered.
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Love when D&D isn't about telling a cool story but about beating the DM to death with a bag full of dice.
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I mean, a lot of the time its just how the DM runs the game. They make it a meat grinder and the players go in expecting a meat grinder, so you get a full table of That Guys because... otherwise your character gets turned to paste inside the first ten minutes of the game.
I remember the RPGA in college and it absolutely minted "That Guy" players because so many of the DMs were just in it to collect scalps.
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