I started playing this last night, and I'm trying to fly towards the green diamond thing, but I swear I'm not going anywhere. Is there a way to calculate the remaining distance to a location?

  • Dolores [love/loves]
    ·
    10 months ago

    they simulate 'flying' ingame by keeping the player stationary (so the cell remains stable) and moving all the other objects proportionally to the speed/direction of player "movement". very-smart

    • Comp4 [he/him]
      ·
      edit-2
      10 months ago

      If you want sci-fi games that take the whole space flight stuff somewhat serious I could recommend Everspace 1 and 2 (for combat heavy space games) plus Elite Dangerous. Also unironically No Man´s Sky has a fair bit of stuff to do in space by now.

    • combat_brandonism [they/them]
      ·
      10 months ago

      so the cell remains stable

      lmao almost like a TES-style engine is a terrible fit for a space game

      • Dolores [love/loves]
        ·
        10 months ago

        because of the havok physics, objects inside the ship moved whenever the starship went really fast, so any objects/npcs in the spaceship would flop all over and when yo got where you were going everything was a mess. so they reversed it and left the ships technically stationary but every other thing gets moved, since their interiors are not loaded & physics enabled while in flight. theory-gary

      • good_girl [she/her, they/them]
        ·
        edit-2
        10 months ago

        Yeah but the reason for it in video games is usually because of issues caused by floating point errors.