Yeah those locales and magical effects looked pretty cool; i don't want to be too heavy handed with them since I run an eberron game where magical spots are absolutely huge and everywhere so I already had some rules for it, but it gives me a lot of cool less lethal options.
I'm really excited for some of the tweaks that made it in from the class features UA like all the new ranger options; everyone in my group loves playing rangers even if we end up as the least useful party member we always have a blast with the flavour and options and the changes just look incredible for dragging it towards a more usable class
The magic items and puzzles also look great but I refrained from browsing them too much so I wouldn't be spoiled by them if they came up in another dm's game since ive already planned out a handful of items for my current party.
o7 comrade. My roommate already bought it so I don't have any questions for myself, but what's your favourite thing from it so far?
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Yeah those locales and magical effects looked pretty cool; i don't want to be too heavy handed with them since I run an eberron game where magical spots are absolutely huge and everywhere so I already had some rules for it, but it gives me a lot of cool less lethal options.
I'm really excited for some of the tweaks that made it in from the class features UA like all the new ranger options; everyone in my group loves playing rangers even if we end up as the least useful party member we always have a blast with the flavour and options and the changes just look incredible for dragging it towards a more usable class
The magic items and puzzles also look great but I refrained from browsing them too much so I wouldn't be spoiled by them if they came up in another dm's game since ive already planned out a handful of items for my current party.
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