Nothing super duper broken like the hexblade was, but some of the weirder choices ive seen are
-Removing shield from the armorer spell list and fireball from the wildfire druid spell list
-making favored foe use concentration (like half of the rangers spell list is concentration already, they don't need more)
-taking away all forms of spell versatility from UA, and instead giving cantrip versatility to wizards, the one class that did NOT need to become more versatile
-giving the two new sorcerer subclasses expanded spell lists, but not giving any of the older subclasses expanded spell lists, making the old ones weaker than the new
A few other random issues being the lack of any new exclusive spells for the artificer or sorcerer, the two classes with the least amount of unique spells, very few class unique magic items (and the majority of the ones there are only for wizard), and the whole battlemaster build section being incredibly lazy and poorly written (at least two of the 'builds' they had as examples on there had weapon master as a suggested feat, a feat that is completely worthless on FIGHTER).
Also don't feel bad about not knowing. Its still fun to discuss this stuff with people.
The new sorcerer subclasses are actually the perfect power level for sorcerer subclasses, they just should have brought the old ones up to par with it. I'm not exactly sure why.
Nothing super duper broken like the hexblade was, but some of the weirder choices ive seen are
-Removing shield from the armorer spell list and fireball from the wildfire druid spell list
-making favored foe use concentration (like half of the rangers spell list is concentration already, they don't need more)
-taking away all forms of spell versatility from UA, and instead giving cantrip versatility to wizards, the one class that did NOT need to become more versatile
-giving the two new sorcerer subclasses expanded spell lists, but not giving any of the older subclasses expanded spell lists, making the old ones weaker than the new
A few other random issues being the lack of any new exclusive spells for the artificer or sorcerer, the two classes with the least amount of unique spells, very few class unique magic items (and the majority of the ones there are only for wizard), and the whole battlemaster build section being incredibly lazy and poorly written (at least two of the 'builds' they had as examples on there had weapon master as a suggested feat, a feat that is completely worthless on FIGHTER).
Also don't feel bad about not knowing. Its still fun to discuss this stuff with people.
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The new sorcerer subclasses are actually the perfect power level for sorcerer subclasses, they just should have brought the old ones up to par with it. I'm not exactly sure why.