When it first came out I was in love with it for how much more streamlined it was. Character creation is such a breeze, and some of the choices you make are more flavorful than mechanical, the system gets out of your way for the most part while providing a basic framework and it's really accessible.
At the same time I've come to appreciate how much fun I've had delving into the complexities of Pathfinder and discovering weird obscure quirks and exploits. There's definitely less of that in 5e, but character creation often used to involve basically an entire session, especially with new players, and now it's much more convenient.
It's kind of a question of what you want out of a system. If your group is full of math nerds, they may not be as into 5e. But if you have people who like to act and draw character art and stuff, they'll probably appreciate it more. I also would rather DM in 5e bc there's less to organize and keep track of and the random dungeon generator is fun and easy to use.
Yes.
When it first came out I was in love with it for how much more streamlined it was. Character creation is such a breeze, and some of the choices you make are more flavorful than mechanical, the system gets out of your way for the most part while providing a basic framework and it's really accessible.
At the same time I've come to appreciate how much fun I've had delving into the complexities of Pathfinder and discovering weird obscure quirks and exploits. There's definitely less of that in 5e, but character creation often used to involve basically an entire session, especially with new players, and now it's much more convenient.
It's kind of a question of what you want out of a system. If your group is full of math nerds, they may not be as into 5e. But if you have people who like to act and draw character art and stuff, they'll probably appreciate it more. I also would rather DM in 5e bc there's less to organize and keep track of and the random dungeon generator is fun and easy to use.