That is the standard for RPGs, and it is really annoying. It feels like games have to go really out of their way to avert that.
Like, in Mass Effect 1, you effectively are just working for the Council and Anderson, but the game goes really far out of its way with the dialog to make it seem like they're not GIVING you a quest, they're giving you intelligence and it's up to you to apply it. Like, especially as you're leaving the Citadel for the first time, they're really quick to back off if you seem like you're taking their word as law, there's a lot of hedging and "no, it's up to you Shepard, do what you think is best".
That is the standard for RPGs, and it is really annoying. It feels like games have to go really out of their way to avert that.
Like, in Mass Effect 1, you effectively are just working for the Council and Anderson, but the game goes really far out of its way with the dialog to make it seem like they're not GIVING you a quest, they're giving you intelligence and it's up to you to apply it. Like, especially as you're leaving the Citadel for the first time, they're really quick to back off if you seem like you're taking their word as law, there's a lot of hedging and "no, it's up to you Shepard, do what you think is best".