• Shrike502@lemmygrad.ml
        ·
        1 year ago

        Tbh that one still confuses me. You're setting a game ostensibly in USSR and then make the landscape a rainforest? Why?

        • doublepepperoni [none/use name]
          ·
          edit-2
          1 year ago

          I think Kojima simply wanted to make a Cold War spy adventure but ALSO had his mind set on jungle survival elements and just... did both.

          A South American or South East Asian setting would have more sense and he did eventually pick Nicaragua as the setting of Peace Walker. Guess he just really wanted to have Russians in MGS3

              • Shrike502@lemmygrad.ml
                ·
                1 year ago

                Again - why? I understand why Hollywood does it. It's usually just an excuse to have some cannon fodder for the protagonist to indiscriminately murder in industrial proportions without feeling a modicum of guilt or any other emotion - save perhaps for the occasional smug quip. Given what I know about MGS series and how much it wants to be a spy thriller... Looks like it's much the same

                • doublepepperoni [none/use name]
                  ·
                  edit-2
                  1 year ago

                  It's not a standard evil Rooskies plot. In the prologue Big Boss goes in to extract a formerly defected Soviet rocket scientist, Sokolov, whose defection is actually the real reason for the Cuban Missile Crisis in MGS lore. The US handed him back to the Soviets to end the crisis but Big Boss (called Snake at the time) is sent to get him out after it turns out they are making him construct an advanced nuclear weapon.

                  The rescue goes wrong and a renegade Soviet colonel (who has lightning powers because MGS) steals Sokolov's weapon and blows up the research facility with a US-made Davy Crockett portable nuclear weapon that was given to him by Snake's former mentor who defects to the Soviet Union and promptly kicks Snake's ass.

                  Kruschev is furious about an American nuke detonating on Russian soil and demands the Americans go clean up their mess or WWIII is on the table so Snake is sent back to take out the renegade faction, Sokolov's weapon and his old mentor.

                  Of course, there's more plot twists and double crosses but it's not an average Hollywood dastardly gommulists affair

        • Łumało [he/him]@lemmygrad.ml
          ·
          edit-2
          1 year ago

          I mean MGS1 had Alaska so the change of environment was a nice change, also the concept of a rainforest in a country not really known for them was also really cool to me when playing MGS3. I liked that game a lot despite the brain worms it occasionally had.

          Oh and the oil rig of 2 was a bit boring ngl, much more preferred the rainstorm of the tanker segment with Snake. When it comes to scenery of course.

        • 7bicycles [he/him]
          ·
          1 year ago

          It's cool and that's the foremost design rule of MGS since always. All the deeper or more complex stuff just follows along