Maybe I'm just an old fogey, but I can't see VR ever reaching a very broad market. It demands so much hardware to deliver an experience that can't be shared with others in meat space
On top of being incredibly prohibitive to disabled users. Like, games are just now starting to tackling accessibility, and now one of the largest monopolies, ahem, platforms is going all in on this tech.
So we can't create new experiences because disabled people can't use them? VR isn't a replacement for traditional games, disabled users will still have those to play.
Maybe I'm just an old fogey, but I can't see VR ever reaching a very broad market. It demands so much hardware to deliver an experience that can't be shared with others in meat space
On top of being incredibly prohibitive to disabled users. Like, games are just now starting to tackling accessibility, and now one of the largest
monopolies, ahem, platforms is going all in on this tech.Great point
So we can't create new experiences because disabled people can't use them? VR isn't a replacement for traditional games, disabled users will still have those to play.
No, but it does further reduce the install base.
The quest 2 is $400 and requires no other hardware. That's the same as buying a console.
Of course Facebook sucks, but the broader market doesn't care about that.
$400 is a whole damn video game console. That's money a lot of people won't be willing to pay for what it is.
It basically is a whole damn video game console though, that's my point.