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  • TheDonkeyedKong [he/him]
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    4 years ago

    Valve officially lost its mind when they released a soft sequel to Hl 2 designed from the ground up for a vr headset no one can buy.

    Also, release new heroes for dota its been a year you pricks. :angery:

    • eduardog3000 [he/him]
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      4 years ago

      Valve cares mostly about VR right now, they've been working closely on it for years now. Half-Life Alyx is basically the most important VR game so far. VR getting more popular = VR getting cheaper.

      • Wheaties [she/her]
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        4 years ago

        Starting a betting pool over which comes first:

        Affordable VR becoming a mainstream staple of media

        The venture-capital bubble bursting, causing a cascading failure of finance accross the globe, made infinitely worse by an increasingly destabilizing climate and ecosystems.

        spoiler

        VR is hauntology, put Team Fortress on source 2


        • eduardog3000 [he/him]
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          4 years ago

          Mainstream? No.

          Affordable? Yes.

          Even now, playing VR is just as affordable as playing console games. $400 for the headset (Quest 2) plus the cost of the games. That excludes games like HL:A, but Oculus has its own line of exclusives.

          Team Fortress on source 2

          "Please give us a rehashing of an old experience instead of something totally new". Do you want another Star Wars movie to go with that?

          • Wheaties [she/her]
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            4 years ago

            I was kinda being hyperbolic for the sake of the joke. The potential of VR as an avenue for art is exciting. It's cool to see it becoming more and more accessible with time. Though, I think one of VR's big hurdles isn't just the (admittedly shrinking) consumer cost, but the developer cost. This is a system that takes exponentially more inputs than a traditional button & screen setup. That's a lot more dev work. Game engines require more work before you can get to actually alpha testing mechanics; that testing now takes far more time because you need to consider things like the player's orientation, playspace, height (and doubtless dozens more little wrinkles in the process). On top of that, you need a beefy rig run it on and, ideally, several different headsets for compatibility's sake.

            These aren't insurmountable by any means, but prohibitive. However, if you pair that with the Greater Depression looming on the horizon... I'm not optimistic. I'm not pleased, either. It would be very cool to live in the timeline where we (maybe eventually) get third-rate Holodecks.

            “Please give us a rehashing of an old experience instead of something totally new”

            I just want my dumb cartoon game to run without 14 years of source jank :angry-hex:

            • eduardog3000 [he/him]
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              4 years ago

              developer cost

              This is something that has always been increasing as technology gets more advanced, even in games. But I understand what you're getting at, it's a big jump.

              I just want my dumb cartoon game

              lol, it's alright. I love a good remake too. I kinda fell out of TF2 but if they remade HL2 or something I'd be all over it.

              • Wheaties [she/her]
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                4 years ago

                In many ways, yeah. I find the sheer man-hours that go into a $60 game just... staggering. But in others, it's become much "cheaper" for developers. The absolute explosion in indy games over the last decade was amazing. A lot of that wouldn't be possible without easy to access tools like Unity.

      • TheBroodian [none/use name]
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        4 years ago

        Maybe I'm just an old fogey, but I can't see VR ever reaching a very broad market. It demands so much hardware to deliver an experience that can't be shared with others in meat space

        • Wheaties [she/her]
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          4 years ago

          On top of being incredibly prohibitive to disabled users. Like, games are just now starting to tackling accessibility, and now one of the largest monopolies, ahem, platforms is going all in on this tech.

          • eduardog3000 [he/him]
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            4 years ago

            So we can't create new experiences because disabled people can't use them? VR isn't a replacement for traditional games, disabled users will still have those to play.

        • eduardog3000 [he/him]
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          4 years ago

          The quest 2 is $400 and requires no other hardware. That's the same as buying a console.

          Of course Facebook sucks, but the broader market doesn't care about that.

          • TheBroodian [none/use name]
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            4 years ago

            $400 is a whole damn video game console. That's money a lot of people won't be willing to pay for what it is.

            • eduardog3000 [he/him]
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              4 years ago

              It basically is a whole damn video game console though, that's my point.

      • KhanCipher [none/use name]
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        4 years ago

        VR getting more popular = VR getting cheaper.

        it won't get more popular, simply because it's still practically speaking, a peripheral. And to be blunt about this, a peripheral that feels like it's going to be stuck in the enthusiast (e.g. the guy who spends upwards of $1,000 on computer/gaming equipment every couple years) realm forever.

    • Amorphous [any]
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      4 years ago

      Valve officially lost its mind when they released a soft sequel to Hl 2 designed from the ground up for a vr headset no one can buy.

      idk what you were expecting, it had been speculated for years and years that if there would ever be a half-life 3, it would be either VR or some other new tech that isn't well known yet. the only thing mildly unexpected about it was that it was a prequel rather than a sequel (which also wasn't unexpected since the intended episode 3 / half-life 3 story was already released in a "we're absolutely done with this, it's never happening" kind of way)

      • TheDonkeyedKong [he/him]
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        4 years ago

        Sure. The point still stands that it was made with index features in mind. Also, not everyone lives in burgerland, even cheaper vr hardware can be expensive elsewhere.

        The game is great though, shame I had to experience it through streams.

        • AdamSandler [he/him]
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          4 years ago

          That is a fair point, but then again, Half Life 2 was made first for PC

  • 420clownpeen [they/them,any]
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    4 years ago

    Listen Valve, if you wanna do hero-based video games the characters either need to be funny (TF2) or horny (Overwatch). If you aren't pressing either of those buttons, whaddya doin?

  • SimAnt [any]
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    4 years ago

    The leader of ‘The Professionals’ can be described as cocky, wisecracking, and scarily indifferent with regards to the suffering of others.


    there's almost something chilling about the character of the Joker-- someone who finds the thought of crime to be funny...

  • Terkrockerfeller [she/her]
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    4 years ago

    CSGO used to be the definition of a game that was fundamentally the same since the very first (visual and QOL updates aside), but with the battler royale mode and now this I can't even get back into THAT anymore

    • Washburn [she/her]
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      4 years ago

      I liked the old operations, but haven't really been able to get into it again since Danger Zone. For the best though, because the community is garbage lol.

    • LangdonAlger [any]
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      4 years ago

      We'll see how this plays out, but the game still is pretty much the same. New character skins are forgettable, and original cs had different T and CT skins anyway, but this clown shit is awful

    • throwawaylemmy2 [none/use name]
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      4 years ago

      The Battle Royale mode was so dumb because it was limited to 16 players. At that point it was like "why have the drop system?"

  • GlacialTurtle [none/use name]
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    4 years ago

    They sell a collection of taunts in the TF2 store for ~£50 last I checked. A good chunk of the updates to TF2 have just been Valve taking stuff from the workshop and putting it into the game officially, the same for CSGO. CSGO sells "graffiti", images you press a button to put on a wall somewhere, something that was a general feature in prior source engine games. The graffiti is limited use. To put a jpeg on a wall in a videogame that already has that feature, you have to pay money, and it's number of uses is fucking limited.

    They want these characters in CS:GO because characters in other games sell and make money.

    Half-Life Alyx, their big return to Half-Life after over a decade, exists entirely to sell VR Headsets and the ending amounts to a retcon of Episode 2. There is no meaningful commentary on why the ending is what it is, so I can only assume they just had no clue what to do to continue from episode 2. They have no creative drive besides "we play tested this and people liked it" and "This looks like it'll make lots of money through the store we own and integrate into games".

    Valve is shit.

    • throwawaylemmy2 [none/use name]
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      4 years ago

      Valve is shit.

      On the bright side, they at least put that Steam money into DXVK/Proton. Linux-wise, Valve does SOME good despite their dicking around on tech shit and basically abandoning their Debian/Ubuntu fork that was "SteamOS" when the Windows Store was a diarrheic fart of a launch.

  • spinachupper [he/him]
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    4 years ago

    Amazing that the same company that gave us the brilliant TF2 characters is now doing this League of Legends shit.