In many ways, yeah. I find the sheer man-hours that go into a $60 game just... staggering. But in others, it's become much "cheaper" for developers. The absolute explosion in indy games over the last decade was amazing. A lot of that wouldn't be possible without easy to access tools like Unity.
In many ways, yeah. I find the sheer man-hours that go into a $60 game just... staggering. But in others, it's become much "cheaper" for developers. The absolute explosion in indy games over the last decade was amazing. A lot of that wouldn't be possible without easy to access tools like Unity.