Do I really need to grind 2-5 hours in 2-4 games each week to "enjoy" them? No. But to get some content I want, I have to. Why? What happened to having stuff be given out for free and letting people have FUN with the product they paid for?
I mean, I get it: HAHA CAPITALISM GOES KA-CHING but come on developers?
great way to burn people out on a game too, if I pay for one and start to lose interest in the game, I'll either force myself to "get my money's worth" and get even sicker of it, or leave for a week and never catch up, miss out on some of the stuff I paid for, feel bad and uninstall
I wouldn't mind so much if the grind wasn't so slow. Like PSO2's is fine (for the most part) because you can grind daily/weekly quests for 1-2 stars which will add to your season pass level and if you do the "tier" missions (which can be very easy or hard) you get 5-10 stars that'll instantly level your season pass by like 1-3 blocks. Since there's 30 blocks, that goes by pretty fast.
But stuff like Gwent's where it's a weekly drip-feed or Halo's? Fuck off, that's fucking slow and tedious and unfun.
I've only really had experience with Apex and Fortnite, though I abandoned the former for the above reason but also because they nerfed my main character and weapon which made me lose any remaining interest