It's 20¢ per install max so even if that policy is literal it isn't quite that extreme. But I do wonder if they'll have a policy for someone downloading repeatedly. I have my browser disk cache disabled so I wonder if it's actually literal in terms of install/initialization or if it's more about having some kind of Unity tracker cookie that identifies users.
It isn't extreme until you realize it forces game companies to collect and share a bunch of monetizable personal data sorry "telemetry" from their users, and will probably preclude installing games offline.
Unity already provided data for a study about the effectiveness of China's gaming time limit laws for kids, so they definitely already collect your data
Not only is it per install, it is also retroactive.
It's also ridiculous. They already have their deals in place for successful games made with their engine. Why they don't simply increase the royalty fee instead is beyond me.
The old contract applied to the unity engine, the new one applies to the unity runtime, it'll apply to older projects too because they think they've found a loophole.
It's 20¢ per install max so even if that policy is literal it isn't quite that extreme. But I do wonder if they'll have a policy for someone downloading repeatedly. I have my browser disk cache disabled so I wonder if it's actually literal in terms of install/initialization or if it's more about having some kind of Unity tracker cookie that identifies users.
It isn't extreme until you realize it forces game companies to collect and share a bunch of
monetizable personal datasorry "telemetry" from their users, and will probably preclude installing games offline.Unity already provided data for a study about the effectiveness of China's gaming time limit laws for kids, so they definitely already collect your data
I think they've already been doing that for some time.
They are going to use unity's built-in telemetry, so you'll have to trust their numbers on top of it all
1 cent per install would be extreme. It's a preposterous proposition, devs already pay for the fucking engine.
Not only is it per install, it is also retroactive.
It's also ridiculous. They already have their deals in place for successful games made with their engine. Why they don't simply increase the royalty fee instead is beyond me.
To set precedent if they can get away with it
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The old contract applied to the unity engine, the new one applies to the unity runtime, it'll apply to older projects too because they think they've found a loophole.