This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.

  • gencha@lemm.ee
    ·
    10 months ago

    People wrote their own game engines since the earliest of games, they just want the easy route today and a marketplace to monetize on. These are poisoned gifts, and always have been.

    • TechieDamien@lemmy.ml
      ·
      10 months ago

      Yeah, and people nowadays don't even rewrite basic libraries! Everyone should have their version of glibc or they are just lazy!!!1!!1!

      • gencha@lemm.ee
        ·
        9 months ago

        C implementations are available as open-source. The glibc especially is a great example of this. This comparison is not good. I'm all for using open source

    • Hector_McG@programming.dev
      ·
      10 months ago

      People wrote their own game engines since the earliest of games

      Lazy gets, using someone else's programming language. They should have developed their own language and written the compiler before starting to write a games engine for the game they wanted to make.

      • Droechai@lemm.ee
        ·
        10 months ago

        To be honest even a home written language and compiler would be based on someone else's hardware.

        Come to think of it, imagine if American Megatrends would start with a subscription model.

        10 USD tier: 10 free boots a month, each subsequent boot shows an ad. You can skip the ad for 25 crystals.

        Crystals are bought in packs of 10 or 35.