I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.

  • popcar2@programming.dev
    hexagon
    ·
    1 year ago

    It's definitely a big point for me too, using Git with Unity is a big pain. Even using the right gitignore I often have to upload large Unity-generated files to my github which might've pushed me to using Git LFS. Having something that just works is liberating.