So what you're saying is I'll never actually need it and it's just for players trying to make the game easier
And that if I use it I'll be without it in the presumably increasing difficulty to come
Worse. The game is Pathfinder 2e, the GM is following WBL, and if you use that healing potion - or literally any consumable ever - you can't sell it to get your +1 striking rune a little earlier.
This is why I like roguelike mechanics. Permadeath encourages me not to hoard and the hunger clock encourages me not to grind.
This is also how I am with customer rewards points.
"Hmm, I have enough to cover today's slice of pizza, but if I save up, I'll have enough for an entire pizza in five years"
This is actually why I'm so simultaneously good and bad at Resident Evil. Because I am too scared to waste a single bullet, so much so that I taught myself how to use the knife. Becoming convinced that killing every enemy with guns that blocks an important hallway is not feasible.
Even though I've seen Let's Plays where that is absolutely the case and there are no ammo shortages, about a million times.
I'm good because I can actually get a good ways through the game while doing this, I suck, because I will spend most of the game in caution because I did this. And we'll waste a lot of time as I will need to leave a room and reenter if the zombie gets too close without falling
RE does help somewhat with limited inventory space - I find myself shooting weapons with abundant ammo to make room for new loot, despite being a consumable hoarder myself.
In my first run of Pokemon Ruby, I used a Master Ball on Groudon. I was forced to be creative in catching Rayquaza (Pokeball) and Latios (Net Ball)
Yes, after using up all my ultra balls, great balls, and other niche pokeballs. I think I have a handful of pokeballs left when I succeeded that time.
System Shock 2 is highly unbalanced where a conventional weapons run will do you just fine even if you have no idea what you're doing. I think the assault rifle, when using the correct ammo, will kill any enemy in the game within 6 shots except the final boss. And there's ammo everywhere.
Psi playthroughs make the game trivial if you know where you're going
It took me close to 100 hours of Elden Ring to find out that the single, one-time-use buff item I got for someone hugging me very early game was reducing my max HP just by being in my inventory. I thought that was a neat way to incentivize using said item. If I had known it was doing that without having to have a Wiki tell me anyway. Screw you too Elden Ring!
I was lvl 100sth and on my Ng+ playthrough when learning this...
Baldachin's Blessing.
You get it from hugging Fia in Roundtable Hold.
Divine blessings are not for me to use during tough boss fights, they are for my opponents in PvP to spam knowing they can just save scum from a backup save.
I'm getting to the battle frontier with 30 revives I have not and will not use