Remember that period where all the popular online games were halflife mods? You would just spend five bucks on a used CD and you could paly Natural selection, counterstrike, Team Fortress, the professionals, and like half a dozen others that were rad as hell. the engine and the elements were all recycled and the only thing that kept it going was love? Shit, there was one super rad cyberpunk game I can't remember the name off as well.
That's the future of gaming under communisms.
The analogy is even more perfect. Think about how all that got absorbed into the capitalist machine and turned into money laundering fronts for the mafia and alienated labor.
What gets me sometimes is that the only thing that's at all close to the Doom wad modding scene after 27 years is the Doom wad modding scene. The amount of sheer love and creativity involved is unrivaled.
Development on GoldSRC and source even more so was always hindered by too many weird, similar functions that inherited from earlier versions. It only became big because of how accessible it was.
Today game dev is much more accessible via Unity and Unreal with free licenses and assets. Only difference in a communist society is that all assets would be freely available and people would actually have time to develop their vision.
Shit, that is it. That one was real good. I think, did we ever get a good spiritual successor to it? I feel like blackligbt revolution was close for a while, bur didnt end up in the same direction.
Don't think so. I was never into multiplayer games anyway, but I did try the Ghost in the Shell game for a while and it was rather fun, never got into for very long to see if it was actually good
I made a comment a couple days ago talking about something akin to that being the communist future of games, i likened it to roblox but serious and not a moneygrab, but your example is probably better, i didnt game back then tho so i didnt experience that.
I mean, both are valid as analysis. A game engine with tools for user generated content is the perfect form. I think it is just generational which game is the touchstone for it. Since, Garry's mod is an equally good example. I think Dreams also, but that hasn't seen the full bloom of it's power.
Remember that period where all the popular online games were halflife mods? You would just spend five bucks on a used CD and you could paly Natural selection, counterstrike, Team Fortress, the professionals, and like half a dozen others that were rad as hell. the engine and the elements were all recycled and the only thing that kept it going was love? Shit, there was one super rad cyberpunk game I can't remember the name off as well.
That's the future of gaming under communisms.
The analogy is even more perfect. Think about how all that got absorbed into the capitalist machine and turned into money laundering fronts for the mafia and alienated labor.
What gets me sometimes is that the only thing that's at all close to the Doom wad modding scene after 27 years is the Doom wad modding scene. The amount of sheer love and creativity involved is unrivaled.
That is probably around the limit of how much work can be under under capital without any hope of recompense. For a critical mass of people at least.
Development on GoldSRC and source even more so was always hindered by too many weird, similar functions that inherited from earlier versions. It only became big because of how accessible it was.
Today game dev is much more accessible via Unity and Unreal with free licenses and assets. Only difference in a communist society is that all assets would be freely available and people would actually have time to develop their vision.
Using Hammer or any of the goldsrc/source toolchain is an exercise in Stockholm Syndrome.
Expropriating the unity/unreal asset stores for the good of communist gaming
Dystopia!!!!!
Maybe also E.Y.E?
Man, E.Y.E was a dogshit game. I think I played like 200 hours and I Still only kind of understand it. It's fucking great.
Oh shit, that game still exists they put out a new patch in November
deleted by creator
Feel like pure shit, just want him back
Also were you thinking of NeoTokyo? It was off of Half-Life 2 but still
Shit, that is it. That one was real good. I think, did we ever get a good spiritual successor to it? I feel like blackligbt revolution was close for a while, bur didnt end up in the same direction.
Don't think so. I was never into multiplayer games anyway, but I did try the Ghost in the Shell game for a while and it was rather fun, never got into for very long to see if it was actually good
I made a comment a couple days ago talking about something akin to that being the communist future of games, i likened it to roblox but serious and not a moneygrab, but your example is probably better, i didnt game back then tho so i didnt experience that.
I mean, both are valid as analysis. A game engine with tools for user generated content is the perfect form. I think it is just generational which game is the touchstone for it. Since, Garry's mod is an equally good example. I think Dreams also, but that hasn't seen the full bloom of it's power.