One time, it was halflings. All halflings. Pipes and breakfasts and gardening small-talk, all the time. troll

  • lurkerlady [she/her]
    ·
    edit-2
    9 months ago

    i must admit that im kinda this sort of player. but thats also why we play pf2e, i have been incessantly trying to break the system for years yet i have not been able to. the strongest thing i was able to devise was one action magic missile spamming a single target extreme encounter boss with a psychic. but even this damage is accounted for in the system, and this is so bursty and dangerous to do for a caster.

    play games that have good math! research is fun for a lot of people, including myself, i just cant help myself around forbidden knowledge so i always play 'optimally'. but it should also be noted that i enjoy rp too

    • UlyssesT [he/him]
      hexagon
      ·
      edit-2
      9 months ago

      I've maintained truces with powergamers that can behave and actually participate in a story: they can do their metagame math flexes when fights break out. I don't hinge story outcomes on fights taking a specific amount of time and I never expect any specific NPC to escape/survive any such fights. It works out well.

      Part of the truce is those players have to accept other players do not share their metagaming fascination and still want to participate and have a purpose in fights.

      • lurkerlady [she/her]
        ·
        edit-2
        9 months ago

        honestly really cannot recommend pf2e enough. its codified, not just vibes based or an unspoken rule. if you arent setting up to help allies and do some teamwork, youre gonna fail, and theres more options to metagame jerking your buddy off so that he gets big crits than anything else. also ive dmed it some times, and the amount of work for the dm is drastically reduced, to the point that adlibbing with minimal planning is trivial to do, the monsters are mathed out and actually make sense for their levels. no guesswork involved.

        if you havent tried it, id recommend the beginners box, best ttrpg product ive ever gotten. basically a prebuilt boardgame worth of stuff but its a ttrpg.

        • UlyssesT [he/him]
          hexagon
          ·
          9 months ago

          I have no regrets switching over myself. "D&D One" licensing and rent-seeking skullduggery was a repeat of the same skullduggery that lead to Paizo quitting the D&D franchise to begin with.

          • lurkerlady [she/her]
            ·
            edit-2
            9 months ago

            ohh youve already swapped? how youve been liking it? lmk if you need any tips, we've been playing it since 2e came out. and we bought like almost all the products for 2e after they became a union shop, we know some of the people who work at paizo personally too.

            and when i say ive been trying to break the system for years, i mean it. i do almost daily research of pf2e for my games. its such a well designed system.

            • UlyssesT [he/him]
              hexagon
              ·
              9 months ago

              I've been enjoying it even if converting over has had a lot of unlearning/relearning snags from leaving 5th edition. So far so good but I have a ways to go.

              • lurkerlady [she/her]
                ·
                9 months ago

                yeah when i recently played baldurs gate i actually had the opposite problem. mostly i was just shocked how i put up with 5e for so long