Decades:

70s

80s

90s

00s

10s

Genres:

2D Platformers

First Person Shooters

Flash

Welcome back. This part of the series will be primarily focusing on genres. So far I have [Turn based RPG, Action RPG, Board Game, Arcade Game, third person shooter, MMO, Action, 4X (Civilization-like), 3D Platformer, Roguelike, Dungeon Crawler, Card Game, Point and click, Indie, Text dungeon, Stealth, Rhythm, Horror, Metroidvania, Survival, Sandbox, shoot/beat 'em up, City Builder, Adventure, Simulation, Puzzle, Bullet Hell, Fighting, MOBA, Real Time Tactics, grand strategy, Visual Novel, Racing, Tower Defense, Sports, Idle, Trivia, and Casual] as available genres. Let me know if I missed something, and I will try to get it added.

This is eventually all going to get compiled into one megathread for people who want gaming recommendations from Chapos specifically. Other consoles and genres will come in sporadic subsequent threads. Please contribute to previous threads if you missed them. This is meant to be an exhaustive list.

Expanding on your choice(s) is definitely a plus. Not everyone knows about or has played non-mainstream titles.

  • Fakename_Bill [he/him]
    ·
    edit-2
    4 years ago

    Here's an obscure one that you've probably never heard of:

    Majesty: The Fantasy Kingdom Sim (2000)

    It's RTS, but it plays a bit like a city-builder. Each level has objectives, like killing certain monsters or destroying certain buildings. These objectives are accomplished by "heroes" of various different classes that you hire through guilds. What sets the game apart from others is that you have no direct control over the heroes. They have minds of their own, and different hero classes have different personalities. You can set bounties on targets or set explore flags in the fog of war, but your role as the player is limited to setting these rewards, building guilds and support buildings, using spells provided by guilds, and hiring heroes. Heroes level up through combat or other class-specific activities, and can purchase upgrades at support buildings like blacksmiths and marketplaces, but you as the player are powerless to save them if they decide to rush out into combat with much more powerful enemies.

    It's fun and different, and it's one of my all-time favorite games. If you play it, I recommend reading the lore blurbs for all of the heroes, enemies, and buildings. They do some pretty good world-building without a whole lot of text.