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  • RandyLahey [he/him]
    ·
    4 years ago

    Yeah Fallout 1 and 2 were the real deal - I reckon 2 is even better once you've finished the first one (and there's a lot more stuff to do and even more freedom, although it sometimes gets a little too "wacky" for my taste). I think in many ways the introduction of fully-voiced dialogue was a huge setback for the genre, since it really reduced the volume and flexibility of dialogue compared to what was possible just with text. Also even the best dialogue voiced by those dopey-as-fuck mutant Oblivion faces is just impossible to take seriously.

    PS I know Fallout 3 gets shat on a lot for its terrible storytelling (and rightfully so lol), but I always felt they built a really fantastic world to explore through if you completely ignore the questlines and focus on the environmental storytelling (and I also think integrating VATS to make it more RPG and less shooter doesn't get enough credit)

      • JuneFall [none/use name]
        ·
        4 years ago

        PS I know Fallout 3 gets shat on a lot for its terrible storytelling (and rightfully so lol), but I always felt they built a really fantastic world to explore through if you completely ignore the questlines and focus on the environmental storytelling (and I also think integrating VATS to make it more RPG and less shooter doesn’t get enough credit)

        There is this 2 hour video of a leftist(?) online arguing that Fallout New Vegas is the best Fallout game (after 1+2)

        • RandyLahey [he/him]
          ·
          4 years ago

          lol sounds great!

          Unpopular opinion, but for me New Vegas is actually the worst of both worlds - the storytelling side was really hampered by being in the oblivion engine and being told by people with creepy oblivion faces, where it would have done much better in some other isometric engine (perhaps without fully-voiced dialogue). And then the actual huge 3d open-world side was just not their forte, and was just a really noticeable step down in quality from F3 (and even F4). They didn't really play to their strengths, and I think it's a shame cos it could have been great

      • RandyLahey [he/him]
        ·
        4 years ago

        I dunno, for me the best part of the bethesda games is when you ignore the shitty stories and just pick a direction and explore shit for the sake of exploring (and maybe there's some cool loot too). I think they have a real talent for building worlds that feel like real places, that are interesting enough to explore for their own sake. I really like that there's always a bunch of locations that aren't related to any major quests or anything, they just exist. You could strip out all the characters and the combat and the quests and I would still explore the shit out of them to see what's there. That's the main reason why Oblivion was such a letdown for me, because the world was just so completely half-arsed. Also why I bounced off New Vegas more than most - yeah they're better writers but they just didn't build the world itself as well and the places just don't feel quite real. For me, Morrowind, Skyrim, F3, and F4 to a slightly lesser extent really scratched that itch.

    • gcc [he/him, they/them]
      ·
      4 years ago

      I reckon 2 is even better once you’ve finished the first one (and there’s a lot more stuff to do and even more freedom, although it sometimes gets a little too “wacky” for my taste).

      Right, I think F1 is the more "perfect" experience, in that it has a more coherent atmosphere and pacing and world, whereas F2 is a game you can just play the shit out of