There is a certain genre of RPG writing that has two options and a hidden third option, which Outer Worlds suffered from immensely. Now, there isn't anything wrong with having a hidden option sometime, but the problem comes in when that is always portrayed as the "best" option. They tend to be based on compromise, so it reinforces a very lib worldview when it comes to allegories for capitalism; "unfettered" capitalism bad, communism also bad but less so, compromise good.
There is a certain genre of RPG writing that has two options and a hidden third option, which Outer Worlds suffered from immensely. Now, there isn't anything wrong with having a hidden option sometime, but the problem comes in when that is always portrayed as the "best" option. They tend to be based on compromise, so it reinforces a very lib worldview when it comes to allegories for capitalism; "unfettered" capitalism bad, communism also bad but less so, compromise good.