Have you played Sekiro? It's the only soulslike game I enjoyed enough to finish, and a big part of why is that the boss design relied on more than just memorizing the correct frame to hit the dodge key.
I’m currently starting it out. I like that it’s different enough from souls to be its own thing, and the combat is very fluid. I can’t describe it yet but it also feels restricted? Maybe because I haven’t discovered more tools, idk
Experimenting with the tools is key to having a good time - also, after beating a certain boss (you'll know it when you come to it lol) the paths branch out and it becomes a lot less linear.
Have you played Sekiro? It's the only soulslike game I enjoyed enough to finish, and a big part of why is that the boss design relied on more than just memorizing the correct frame to hit the dodge key.
I’m currently starting it out. I like that it’s different enough from souls to be its own thing, and the combat is very fluid. I can’t describe it yet but it also feels restricted? Maybe because I haven’t discovered more tools, idk
Experimenting with the tools is key to having a good time - also, after beating a certain boss (you'll know it when you come to it lol) the paths branch out and it becomes a lot less linear.