Nintendo could literally kill everyone's grandparents and puppies and you'd have even online leftists coming to their defense.
The shit they get away with is insane, especially considering their target audience are fucking gamers, who complain about everything.
to be fair; I don't care much about puppies, and my grandparents were, on balance, complete fucking monsters.
this is exactly the response I'd expect from a leftist on their way to defend nintendo lmao.
I think its a bit, about how insanely laser focused some fandoms are, in defending terrible treatment of fans
okay but like... how much to travel back in time and kil 3/4 of my grandparents? I feel like some serous damage could be prevented here. I'd accept a LOT of shit from nintendo if they did this.
and again, killing puppies isi... I guess there's carbon emissions? but live dogs also do that so IDK what ends up being better on balance.
don't needlessly gender the leftist nintendo-apologist please. their fandom is notably less (publically)gender segregated than most mainstream gaming companies.
don’t needlessly gender the leftist nintendo-apologist please. their fandom is notably less (publically)gender segregated than most mainstream gaming companies.
Sorry! That's embarassing, I don't tend to gender things like that and I'm wondering why I did it. I guess cause despite being one I have a really negative opinion of gamers and their propensity to whine incessantly, leading me to have a certain image of your average gamer as some sweaty, grimy, neckbearded bigot.
These are also coincidently the same type of people who can never muster a single bad thing to say about nintendo
no i absolutely picture a certain very unflattering mra "type" when I think 'g*mer' but it's not universal, and shitty nintendo fans are a slightly different breed.
Them and all of the other console corps. There isn't even any work being done by the money paid, it's just rent.
this is not even a little bit surprising to anyone who has ever tried to play a nintendo game online
it was a big step down from blizzard's battle.net, and im pretty sure that ran on like one desktop.
This explains a lot about New Horizons' pathetic implementation of multiplayer
That was one of the most disappointing parts of that game. I feel like true online where you could just visit random islands or had multiple friends living on one island and stuff would’ve extended its life so much.
Honestly I wouldn't even care if they didn't add those features, I wish they would have just made the existing capability actually work. It takes like a full 5-10 minutes to travel to another person's island. If you have another person join or leave, it pauses everyone's gameplay for that period of time too. You can't edit the island while having visitors - in fact most of the game's functionality is shut down, even things that seem like they should be trivial to enable. If people leave the "wrong way" (using the quick minus button method) or if people don't react quickly enough to close their menus while someone is trying to leave, it resets the island and erases all progress for the session. It is truly nightmarish to organize any sort of multi-person event and yet most of the furniture is impossible to obtain without trading online!
Okay so an important clarification should be made. As far as I understand, games were not hosted on this server centrally, but rather it was used for matchmaking. So if you were playing splatoon or smash ultimate, you talked to this server to get your connection to other players configured. After that, every player in the game is communicating in a peer to peer network and the NEX server isn't involved.
Smash ultimate is slow and laggy because for some reason it still uses delay based netcode (in contrast to melee on slippi, which uses rollback). I don't know as much about the other games that talk(ed) to NEX, but I assume they're laggy for the same reason (though to be fair, rollback with more than 2 total peers is (from a mathematical/information theoretic perspective) a wildly more difficult problem than the case where only two machines are communicating).
all they have to do is pitch this as environmentally friendly lol.
but seriously, part of me is like, "if it's not broke don't fix it" but i haven't owned anything Nintendo since the SNES so I have no horse in this race and truly have no clue how bad servers issues are for Nintendo stuff.
Remember when online gaming was free (well, free not including the cost of your internet connection)?
PC g*mers remember lmao