If you or your game group don't like rebuying and relearning then 40k is not a good way to go, workable army comps change a lot when editions change so there's new stuff you'd need to buy to stay competitive and new rules to learn every few years.
I'd say 40k is even worse for army balance issues unfortunately, some armies just absolutely counter others so if you each had only had 1 army you'd know how most matches are likely to go from the jump as long as the person with the likely to win army doesn't do anything stupid or just have the worst rolls ever.
Uh oh. Right now I’m just going to wait until I have a discussion with my group and in the meantime I have my eyes set on Warmachine and Grimdark Future for systems, I’m not sure if doing warhammer is really worth it if it’s that unfun to pla
I'm probably being a little harsh tbh as it can be a fun game and I do enjoy the setting, you do have to ground rules for each other to make it work though. A good solution to army balance is to get everyone to make a tournament style army list that they have to use no matter their opponent, this stops as much unevenness where an army can completely counter another (such as Tau spamming burst cannons and pulse rifles against an Ork horde), some armies will be stronger than others but at least noone should be in a place of having no chance then.
You could always do a few simulations first to see if you like it, print of the rules and use other minis, even green army men or cardboard pieces, if you don't mind the less physical aspect the fan content for 40k on Tabletop Simulator is supposed to be good.
Not tried Kill team so can't be of much help but from what I've seen the rules seem to differ a fair amount from the base game. More streamlined and quickly pickup-able I think which is nice.
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Yeah there are plenty of good ones. Check out ffg's star wars stuff for example.
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If you or your game group don't like rebuying and relearning then 40k is not a good way to go, workable army comps change a lot when editions change so there's new stuff you'd need to buy to stay competitive and new rules to learn every few years.
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I'd say 40k is even worse for army balance issues unfortunately, some armies just absolutely counter others so if you each had only had 1 army you'd know how most matches are likely to go from the jump as long as the person with the likely to win army doesn't do anything stupid or just have the worst rolls ever.
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I'm probably being a little harsh tbh as it can be a fun game and I do enjoy the setting, you do have to ground rules for each other to make it work though. A good solution to army balance is to get everyone to make a tournament style army list that they have to use no matter their opponent, this stops as much unevenness where an army can completely counter another (such as Tau spamming burst cannons and pulse rifles against an Ork horde), some armies will be stronger than others but at least noone should be in a place of having no chance then.
You could always do a few simulations first to see if you like it, print of the rules and use other minis, even green army men or cardboard pieces, if you don't mind the less physical aspect the fan content for 40k on Tabletop Simulator is supposed to be good.
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Not tried Kill team so can't be of much help but from what I've seen the rules seem to differ a fair amount from the base game. More streamlined and quickly pickup-able I think which is nice.
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