you get frustrated every five minutes by an item breaking
I really like that the game didn't let the player get comfortable on any piece of gear. Knowing that everything will break keeps you looking for more - if you make the gear repairable then players will lose one of their major motivators for exploration, if you level the gear to encourage players to look for new stuff then you're not making a Zelda game anymore you're making fucking Skyrim.
I really like that the game didn't let the player get comfortable on any piece of gear. Knowing that everything will break keeps you looking for more - if you make the gear repairable then players will lose one of their major motivators for exploration, if you level the gear to encourage players to look for new stuff then you're not making a Zelda game anymore you're making fucking Skyrim.
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