How the FUCK do you play this game? I've played Hearts 2 years ago in high school and it didn't feel as absolutely daunting as this one. I'm playing as Spain during the revolution (which just might be a hard campaign) and everything ends up as a stalemate with the fascists until I run out of supplies.

Setting up AI attacks seems goofy and difficult. Is there a better way to organize/run armies? Do I have to babysit certain battalions/armies to sit and wait until they're organized and the pincer enemy positions? Like I said, Hearts 2 seemed really straightforward and I never really had issues defeating like, the fucking Nazi's in Stalingrad or killing Argentina as Brazil.

  • Alaskaball [comrade/them]A
    ·
    4 years ago

    Messpublican Spain's a bad start for a newbie to party in. Playing Romania, Hungary, Italy, or one of the majors might be an easier experience to learn with.

    A lot of the game comes down to logistics, strategies, and army composition. Build up your civ then mil factories, never keep default brigade formations, prioritize getting your army armed with basic wargear first and fancy stuff like airplanes and tanks later. An underarmed army or an army with very few brigades are easy to get steamroller with.

    Infantry armies are meant to hold the line and be the Cliff face that breaks the oncoming waves of enemy, attacking with them is a waste of manpower and equipment - barring circumstances such as superiorly designed and equipped brigades, holes in the enemy's line that you can snatch up without compromising your own line of defense, or to tie up and hold the enemy's forces from moving if you have an armored unit attempting a breakthrough and encirclement movement.

    And so forth and so on. sniff

    • alcoholicorn [comrade/them, doe/deer]
      ·
      4 years ago

      Infantry armies are meant to hold the line and be the Cliff face that breaks the oncoming waves of enemy, attacking with them is a waste of manpower and equipment

      When attacking, infantry are necessary to hold down enemy divisions so your faster units (and more infantry) can exploit breakthroughs.

      1. Choose break through points, something poorly defended, plains are ideal.
      2. Send your breakthrough units to attack there .
      3. Attack every single enemy unit in the line with the infantry, it's fine if they're losing.
      4. Send fast units+infantry through the gap you've created and surround those units your infantry are holding down.
      5. Close noose and repeat.
      • Alaskaball [comrade/them]A
        ·
        4 years ago

        Infantry armies are meant to hold the line and be the Cliff face that breaks the oncoming waves of enemy, attacking with them is a waste of manpower and equipment - barring circumstances such as superiorly designed and equipped brigades, holes in the enemy’s line that you can snatch up without compromising your own line of defense, or to tie up and hold the enemy’s forces from moving if you have an armored unit attempting a breakthrough and encirclement movement.

        last part of the sentence bruh