Yeah, it's so annoying and masturbatory. "Everyone who criticizes my treat is just shrieking at me for liking it". I don't like people fixating on tech aspects (at least for indies and small publisher games, AAA can get fucked), but they do not, in my experience, shriek at me for liking things that run poorly.
Any first person game at 30fps will give me motion sickness sadly
Strategy games don't give me any issues though. Which is good because half of them have their campaign speed locked at 30fps with all game logic and map scripts tied to it
I wish every reasonably popular old game would get a remaster that only decouples frame rate from game logic. That's all I need for the old C&C games.
NSFW Rivals is the greatest typo ever btw.
Everone can play what they want but 30 fps is unbearable in most -not all- games
I played RuneScape 3 for years at 18 fps on max settings on my shitter computer and I honestly couldn't tell at all and had fun the whole time.
I remember playing OSRS and Team Fortress 2 on my shitter PC with like 10-20fps.
It was fine back then, considering my brain hadn't yet normalized 60+, but nowadays I struggle with anything under 50fps. I guess I played too many fast-paced games since then because Switch games that fluctuate between 25-30fps really turn me off from playing.
Let's put it this way:
Everyone has different standards in terms of motion blur they can bear, and you need a certain framerate to achieve that standard at any given speed of motion on screen.
To me, 30fps is unbearable in fast paced games, but okay in slow paced games. This is a slow paced game, so I'm fine as long as the fps stays above 24 with a 1% low of at least 20.
Imo projectors look fine on lower resolutions. It's like CRT, the technology hides the lower detail a lot better than LCD.
Saying they were aiming for 30 FPS was a mistake I think. When you play Skylines you want to admire the whole thing functioning especially if you have a decent PC and in 2023 30 FPS is just not acceptable. This is what you get however for making a complex simulation in Unity rather than actually making it from scratch like it should be.
That said, I am getting 30 FPS on a 100k pop map and it is playable once you get used to the occasional jerkiness of it. On my now 8k pop map I'm getting 60-90 FPS after following some guides I've seen online about tweaking some settings.
I hope they do eventually optimise this game better but from everything I've seen in other Unity games that suffer similar problems its going to be a long road to treak.
Heads up for whoever might not know it, we have a community at !citiesskylines@lemmy.ml