Sekiro requires precise blocking and parrying. You can't just roll your way out of everything. I think this is what the creators had in mind when they designed it.
Sekiro requires precise blocking and parrying. You can't just roll your way out of everything. I think this is what the creators had in mind when they designed it.
The Souls series, including Bloodborne and Sekiro a little, increasingly leaned on their action bullshit instead of being well-crafted and thoughtful like Demon's Souls and Dark Souls (though the later parts of DS1 have a taste of it). I don't know how the games got popular in the first place when it seems like gamers (tm) hate all of the interesting aspects and just want another straight-forward action game that de-emphasizes all the meaningful RPG mechanics, the mystery, and the unique gameplay features, etc.